Other > Suggestions

Greater punishment for suicide killers in guarded cities

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OskaRus:

--- Quote from: Wallace on December 31, 2011, 07:17:04 PM ---Sorry to disappoint you but if bluesuit gets blasted for like 268 damage (i was blown sky-high for that amount in NCR) then no armor will help you when having 100HP

--- End quote ---

JHP ammo man. Try it against any armour. Even leather armour reduces its damage significantly.

falloutdude:

--- Quote from: Dishonest Abe on January 01, 2012, 06:22:43 AM ---
In a civilized society, if someone gets something taken from them, then the authority should try to give it back to the person that it belongs to, no?


--- End quote ---

no not if you die. when you die your dead and thats that. that is why avv`s suggestion  makes no sense. someone dies and comes back to life to gets stuff back, what! you just died!!.
fallout is harsh.  i know we are trying to make this game noob friendly but really its fallout! its harsh and unforgiven. if you dont want to die you need to be smart. adapt and learning from mistakes is what fallout and fonline is.
if someone does not burst someone every once and awhile and lolz at them it makes them think. lol this game is so easy, am so great. when i was a noob i got bursted soo many times i knew i sucked and worked at becomeing better and learning how to avoid it. its part of the game and part of the fonline experience.

yes something should be in place to make bursters avoid bursting but i think if you lose your shit when bursted you should lose it. no guard gives it back. maybe high rep lose? maybe that person will be unpro in that town for 1 hour after doing it even after death. so others can lol and burst him back so he knows what its like.

Ganado:

--- Quote from: avv on January 01, 2012, 10:12:21 AM ---It has to be 100% secure or it won't work. If the victim's stuff can be looted he can be burstlooted by 2 players or 1 with proxy and there'd be a reason for normal suicidebursting again.

--- End quote ---
No, it would still be good if it isn't 100% secure. From what I've seen, most of the suicide bursters don't plan it, and even if most of them did, there will still be times when it isn't planned with another player. It still gives a chance that the victim could get their stuff back. Not a guarantee by god-guards, but a chance.


--- Quote ---no not if you die. when you die your dead and thats that.
--- End quote ---
But that argument is invalid because we do respawn in FOnline. All the constant grieving is doing is making the population go down.

--- Quote ---maybe that person will be unpro in that town for 1 hour after doing it even after death
--- End quote ---
sounds good.

Lordus:
I understand author of this topic from several reasons. I was robbed in guarded cities, i tried this "roleplay" on the dark side in my dark game days too.

1) Danger in cities creates atmosphere of the game. Even in those guarded. It is Fonline, this feeling should be everywhere.

2) I agree, that guarded cities should be "more protected" than unguarded, but adding new kind of protection (preemptive or consecutive) often leads into situation, where "regular" players are punished and those bas....rds not, because they know how to violate it.

3) I can guarantee you, that suicide killers (bombers, one hex bursters,...) will always find another way how to play their roleplay. The fact that this kind of behaviour is forbiden only encourage their effort, their innovation.

4) During my personal observation, i realized that players think that guarded zones are safe zones. So they can forget about security. I.e.: players ignore situations of dead corpses of players or guards, they ignore inventory checks of mates...

5) Solutions? Leave it as it is. PK, SBombing and SK will exists, and devs effort should be used somewhere else.

 Or "unguard" all cities. Allow players to create bases near every city (or even in). Let players guard cities (with militia, mercs). This really works in Requiem. Problem is, that only few cities, maybe one is guarded by players.

 Or make from some locations (cities) something between guarded city and players driven city (GM driven city). NPC guards could shoot everyone who is not member, and rest will be one players. Once you get membership, you can kill, robb, thief, SB, SK whatever every other player citizen with consequences made by players. If you troll or PK, they can (leader, GM) order you punishment or even exclude you. Of course that unknown players will not have guaranteed acces, they will have to deserve it (GM could give them special quest, bring something, go somewhere, post your screen from Glow, ...). This could work.

avv:

--- Quote from: Dishonest Abe on January 01, 2012, 07:29:23 PM ---No, it would still be good if it isn't 100% secure. From what I've seen, most of the suicide bursters don't plan it, and even if most of them did, there will still be times when it isn't planned with another player.
--- End quote ---

Who do you think reaches the gear fast: a guard or a guy who knows exactly when it happens? There's no way to make a suitable punishment for bursting because alts can always be used.


--- Quote from: Lordus on January 01, 2012, 08:01:55 PM ---1) Danger in cities creates atmosphere of the game. Even in those guarded. It is Fonline, this feeling should be everywhere.
--- End quote ---

I'd like to point one thing out: what danger is there for a bluesuit who carries nothing? Or for the suicide burster himself? Basically there's no danger for those who carry nothing so why should those who actually want to do something useful in towns suffer?
The danger must be equal for all or shouldn't exist at all.

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