Other > Suggestions

Greater punishment for suicide killers in guarded cities

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dawkot:
Im just really pissed off by groups of thieves whose tactic is like: one of them equips some rather cheap sub-machine gun and kills me with burst fire and after being killed by guards his friend quickly takes my items and later propably shares my stuff with the dead one. I think a good option to limit situations like this is incerasing pushiment for being killed (only if you're an attacker!) in set time (for example if you'll die in less then 6 seconds after suicide-attacking) even by very long respawn, destroying or damaging items from his/her tent. Im reminding that this is bug exploiting, stealing someone elses equipment witchout any problems in guarded city for just 1 sub-machine gun isn't fair  >:(

Im sorry for any mistakes in this post but English isn't my national language  ::)

Surf:
Your frustration is understandable, but please  use the forum search function, there are already lots of topics with the similar premisse. It boils down to: a) guarded towns aren't intended to be 100% save, you still can get jumped if you are not cautious, but which doesn't mean that b) people doing nothing but trolling to do that should have it so easy.

Wichura:

--- Quote from: dawkot on December 31, 2011, 03:15:33 AM ---I think a good option to limit situations like this is incerasing pushiment for being killed (only if you're an attacker!) in set time (for example if you'll die in less then 6 seconds after suicide-attacking) even by very long respawn, destroying or damaging items from his/her tent.
--- End quote ---
There is already long respawn for suicide bombers.

Besides you can always make SuicideAlt646, SuicideAlt925, SuicideAlt139 and so on, no matter how long respawn timers are set.

OskaRus:
Sucuide gankers usually engages only bluesuits. Wearing simple metal armour with like 100+ HP will make any sucuide burst attempt only suicuide. My friends once used Minigun with 5mm AP for sucuide bursting but that didnt last long.

avv:
Guards should confiscate the stuff the victim lost with force and he could afterwards ask them back from local Lost and Found. That'd put end to the "hahaa you lost xxx while I only lost x" mentality.

So basically when someone dies by another player, the guards will shoot anyone who tries to get the stuff before them.

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