Other > Suggestions

Greater punishment for suicide killers in guarded cities

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JovankaB:

--- Quote from: avv on January 01, 2012, 08:36:58 PM ---I'd like to point one thing out: what danger is there for a bluesuit who carries nothing? Or for the suicide burster himself?
--- End quote ---

This is a great point. People keep talking about this danger that must be everywhere, but the point is people who do shit in guarded towns aren't in ANY danger. Somehow this never comes to the mind of people with "wasteland should be harsh" mentality.

Lordus:

--- Quote from: JovankaB on January 01, 2012, 08:50:24 PM ---This is a great point. People keep talking about this danger that must be everywhere, but the point is people who do shit in guarded towns aren't in ANY danger. Somehow this never comes to the mind of people with "wasteland should be harsh" mentality.

--- End quote ---

 They are not in danger, but they helps to create danger for others => atmospehere of game. For me, whole F1 and F2 was about excelent atmosphere. Eliminate them and eliminate even atmosphere.

 There are ways how to survive those PKs in guarded towns. Best is prevention. I suggest that NPC should "speak" about PKs, suicide bombers etc.

 I.e.:when lvl 1-5 meet npc guard or trader, he should spesk smt. like this: "Hello stranger. We cannot protect your safety all the time. Dont go closer to any other stranger, or dont let them go close to you!"

 This could realy help. And if player dont read this warnings, its his fault. 

Ganado:

--- Quote from: avv on January 01, 2012, 08:36:58 PM ---Who do you think reaches the gear fast: a guard or a guy who knows exactly when it happens? There's no way to make a suitable punishment for bursting because alts can always be used.

--- End quote ---
You're missing my point. What I said will not prevent all suicides. BUT it will decrease it. Yes, there will be some mad suiciders that will do anything like make proxy/100 bursting alts to be able to do suicide runs. But the majority are not going to bother with that. That goes for what falloutdude said about the person not being allowed back in town for an hour too. I agree with what you said in your first post, but I just don't think it should be a 100% guarantee. Guards should run, also. Not sure exactly when they stopped running but they always used to.

Shonsu:

--- Quote from: Lordus on January 01, 2012, 09:28:11 PM --- They are not in danger, but they helps to create danger for others => atmospehere of game. For me, whole F1 and F2 was about excelent atmosphere. Eliminate them and eliminate even atmosphere.

 There are ways how to survive those PKs in guarded towns. Best is prevention. I suggest that NPC should "speak" about PKs, suicide bombers etc.

 I.e.:when lvl 1-5 meet npc guard or trader, he should spesk smt. like this: "Hello stranger. We cannot protect your safety all the time. Dont go closer to any other stranger, or dont let them go close to you!"

 This could realy help. And if player dont read this warnings, its his fault.

--- End quote ---

It's a stupid atmosphere.  Why should towns be more dangerous than the wasteland?  How does that make even a bit of sense?
"Shit I'm going into town, I better make sure not to have anything valuable on me."  "Phew, now I shall go off into the wasteland with all my valuable gear, because it's nice and safe out here"

WTH?  Really people?  I understand wasteland is harsh yada yada yada, but guarded towns should actually... ya know... be guarded.

In the wasteland if you are in an encounter with NCR Army and you try to loot the other corpses... they shoot you.  Why shouldn't the same apply to towns?  The only change would be when the dead person comes back he could pay a small fee and be given his stuff back.

Wasteland is harsh... but guarded cities are supposed to be less harsh. Otherwise what's the point of guarded cities?

avv:

--- Quote from: Lordus on January 01, 2012, 09:28:11 PM --- They are not in danger, but they helps to create danger for others => atmospehere of game. For me, whole F1 and F2 was about excelent atmosphere. Eliminate them and eliminate even atmosphere.
--- End quote ---

But fallout 1 and 2 didn't have any suicide bursters in towns.


--- Quote --- There are ways how to survive those PKs in guarded towns. Best is prevention. I suggest that NPC should "speak" about PKs, suicide bombers etc.
--- End quote ---

Or even better: let's have npc suicide bursters who randomly kill people and you can't shoot them before they have fired first! That'd totally up the athmosphere.


--- Quote from: Dishonest Abe on January 01, 2012, 09:57:31 PM ---You're missing my point. What I said will not prevent all suicides. BUT it will decrease it. Yes, there will be some mad suiciders that will do anything like make proxy/100 bursting alts to be able to do suicide runs. But the majority are not going to bother with that. That goes for what falloutdude said about the person not being allowed back in town for an hour too. I agree with what you said in your first post, but I just don't think it should be a 100% guarantee. Guards should run, also. Not sure exactly when they stopped running but they always used to.
--- End quote ---

Currently suicide bursting is hardly a big matter because stuff is so abundant. However when it's not, people really start thinking ways to get stuff in abusive ways. That's when you start seeing the dedicated and organized burstlooting and that's when it hurts the victims most.
I simply don't see a reason to develop a feature that doesn't work.

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