The reason i defend the devs on this is because i'm a dev myself. My years in the IT industry made me cautious about deadlines. A cook in a kitchen can give very accurate predictions about when dinner will be ready. A guy who builds houses can too because he's built them so many times, he knows. But software developers have a different challenge: it's not the same house every time. It's a newer, bigger, cooler house each time, and each time it's just as tough to predict an accurate deadline as the first.
Yet even a cook who yells back "Dinner will be ready when it's ready!" is understood as meaning "Hey knock off that crappy pressuring me crap because goll-darn i work my butt off in here slaving for you hungry pigs and dinner won't be done any faster with all the whining in the world!" lol
So back off, ye wastelanders, and know that the longer we wait, the less bugs we'll be finding after wipe (which by the way i hear is very soon lol). In the mean time, hey i know! Here's a revolutionary idea for ya [insert sarcasm here]: take this time to find new players in-game and help them learn it asap. Tell them about wipe, but tell them about TC, radios, distress calls, crafting, alternate interfaces, targeting enemies with shortcut keys, how to level faster, the online tools like Encounter Finder, etc etc etc. Doing that would help this game survive and thrive. It would be better than complaining like spoiled kids.