Hope you like not being able to run with some weapons widely used for 1 hexing in current session
Yeah, I personally think it'd be nice if we couldn't run with any Big Guns, but their damage was increased a lot, so that Big-gunners could kill any unlucky bastard who get inside their range, with only one attack even without Bonus Ranged Damage, therefore being able to choose other perks. SG bursters would need to stick to Bonus Ranged Damage to be useful, but they'd be able to run which would make them good for skirmishes, etc.
If you want to make enemies, try to change something.
Does this affect npcs too? If so is RT going to be a piece of cake against npcs using those weapons by simply running away till your ap regens?