Other > Winter 2011/2012

Changes for some perks..

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gr1m055:
Well I was not part of the beta test but I have noticed a nice surprise on the FCP.

I think better toughness should require toughness to take the next level. That makes no sense to me.

My overall opinion is BG tanks are going to be RIDICULOUS with all these +ac perks and +10% damage resistance perks.

I mean the balance with sniper is that it can shoot 50 hexes but is generally weak(lower hp) and requires a lot of skill point, so now we have all these +AC perks, anti-cirt, and bonehead trait which is going to make it impossible to shoot somebody at range and do decent damage or cause a knockout.

And now bonus range damage and toughness requires no luck? So this is going to be all 1 luck big gunners while other things like SG and EW are gimped. I hate big gunners, I don't like playing big gunners, and this is what pvp is going to be nothing but max HP 1 luck big gunners. So now big gunners are going to be impossible to hit with +AC perks, or going to be ridiculous to try and shoot and knockout with a targeted shot build. That is the balance in PvP that targeted shot builds can do knockouts because they generally require less HP to make them.

I just don't see this next session being very balanced, its going to be all big gunners. EW and SG snipers aren't going to do much. That is what I think about these new perks and changes, I haven't played Beta but this is what I think so far just looking at the FCP.

And why can't we get bonus rate of fire with energy weapons?

I don't know I haven't played the beta and haven't played next wipe maybe it wont be so bad, but I just see big gunners as being over powered, and energy weapons as gimped and nerfed badly. I just don't see the devs thinking with weapon handling and bonus rate of fire can't be taken with energy weapons. So all the builds can do 2 shots but energy weapons have to take jet and get -DR from jet, and they are going to get owned super quick because they can't hit tanks at max range, or they can't at least knock them out because of perks like stonewall and traits like bonehead.

In current session its already pretty bad that stonewall blocks knockouts and knockdowns, but now we have bonehead, stonewall and that one perk that does -10% crit chance? This is kind of ridiculous if you ask me. Targeted shot builds aren't going to be fun at all.

I mean at least in the current session snipers and ew stand a chance against tanks because they can bypass and do knock outs. And can at least hit 75% in eyes max range to a tank with damage resistance.

Although I think this is a good improvement for melee characters I think we well see more of them in PvP a melee character seems like it would be fun with +AC and HtH evade etc.

Correct me if I am wrong but does anybody see it the way I do that energy weapons and snipers are going to be useless against tanks? And PvP is going to be all big gunners?

Solar:
I think it might be a little better to wait and actually try playing with the perks before the complaining begins.

I have no doubt things will need changing, the interaction of all the perks, new weapon stats, etc is very complex and I've essentially guessed with these things. So of course it will need fine tuning.

Do need to make sure EW and throwing are added in to some requirements though.

greece crisis:
add brfo to ew, and grim stop crying. no one will take now stonewall because it is from 9 or 12lvl so pvp builds have to take others perks like lg/brd/toughnes/brof...
surf please make gatling pvp weapon ;] something equal to av but for range 30-35. gatling is most expensive gun to use and buy...make it pvp weapon, add perk spray and prey or armor piercing like magneto laser pistol.
grip no one like g a y ew in metal armors. laser rifles are toys

avv:

--- Quote from: Solar on December 15, 2011, 09:35:17 am ---I think it might be a little better to wait and actually try playing with the perks before the complaining begins.
--- End quote ---

I bet people would love to do some hinkleying with superstims and drugs to see how the builds work. It would take about a week to roughly see which perks and builds stand out from the rest.

Drugs and superstims are must because by the end of the day everyone who's played a while will have a build that uses at least buffout, nuka and cigs.

greece crisis:
drugs on hinkley? it is little imposible. everyone would just go there use drugs and go on wm full drhat would dugged for next 30min. that would kill med crafters market. but idea of giving only nuca and smokes on hinkley is quite good. only basic drugs and stims in arena arent good idea either. arena is for quick fight kill or die, adding stims would increase time of every match so people which are waiting for next match would get bored of waiting. hinkley has another map...arena of barrles ;] only for brusters ;]

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