Other > Winter 2011/2012
Changes for some perks..
runboy93:
Bonus Rate of Fire, Bonus HtH Attacks = 225% SG/Unarmed skill need to take -> 180% should be more than enough.
Blessed Are the Weak = 125% FA -> Something like 100% sounds better.
Hit the Gaps = 150% Unarmed -> 180% same amount as Bonus HtH attacks.
Lifegiver = 5EN -> 6EN, nobody takes 5EN.
Lifegiver+ = 6EN -> 7EN, because now normal lifegiver got 6EN requirement.
Lifegiver++= 7EN -> 8EN, because lifegiver+ got 7EN requirement.
Medic = 175% FA -> 150% FA
What you think about these?
avv:
What I don't understand with lifegiver is that why does it require high endurance to take when those who have low endurance need it most?
FA perk requirements are indeed very high. That's because now that level cap is 24 (more skillpoints) and no combat perk has intelligence requirement players will choose as low intelligence as possible to just get the gunskill at good level and then perhaps some doctor. 150FA is pretty rare in current nonwiped version, let alone 175. After wipe with these settings players might not invest to fa at all.
T-888:
--- Quote from: runboy93 on December 12, 2011, 06:05:41 pm ---Bonus Rate of Fire, Bonus HtH Attacks = 225% SG/Unarmed skill need to take -> 180% should be more than enough.
Lifegiver = 5EN -> 6EN, nobody takes 5EN.
Lifegiver+ = 6EN -> 7EN, because now normal lifegiver got 6EN requirement.
Lifegiver++= 7EN -> 8EN, because lifegiver+ got 7EN requirement.
What you think about these?
--- End quote ---
About bonus rate of fire and HtH , yes they need to be lowered.
Lifegiver should be like 4en , 6en , 8en , nobody sets uneven values for endurance , maybe only new players and that's a mistake.
FA perks , well they can be as high they are right now , but one thing doesn't make sense why all those perks require only FA .... for example blessed for the weak should require doc since it's the skill that depends on healing weakness at all.
--- Quote from: avv on December 12, 2011, 06:28:13 pm ---What I don't understand with lifegiver is that why does it require high endurance to take when those who have low endurance need it most?
--- End quote ---
Yes , the same goes for strong back perk , only concerning str.
Shonsu:
perks are what you get for being exceptional, not for being unexceptional. They make you better at what you're good at rather than overcoming what you're poor at.
Re: Blessed are the weak. It makes sense as it is to me. Your FA skills are just so good that you've learned to perform it even if someone is weakened.
jacky:
I HAVE IDEA. leave perks just what they are but change lvl when you can get them.
for example lvl3 - lg
lvl 6 or 9 - lg
lvl 12 - lg
and someone who need lg most and dont know wchich perk should he take on lvl 3-6 will be fine.
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