Other > Winter 2011/2012

Changes for some perks..

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avv:
I meant in cbt.

greece crisis:
you can get drugs from shops. caps from npcs and basic drugs cola and smokes and stims and random gear. hmmm i didnt see gatling on hinkley. and also m60 wasnt quite good as lsw

gr1m055:

--- Quote from: Solar on December 15, 2011, 09:35:17 am ---I think it might be a little better to wait and actually try playing with the perks before the complaining begins.

I have no doubt things will need changing, the interaction of all the perks, new weapon stats, etc is very complex and I've essentially guessed with these things. So of course it will need fine tuning.

Do need to make sure EW and throwing are added in to some requirements though.

--- End quote ---

Well I am stating my opinion what I think based off of reading what these perks do. But I was very shocked that the character planner stated something like -16% chance to hit in eyes with laser rifle max range to a target with max AC perks and more toughness + psycho and brotherhood armor. 300 skill points, 10 perception -16% chance to hit eyes? To a build that has 120ac + better toughness + psycho using brotherhood armor?

And I just found it weird the only way to make a efficient energy build you need 200% small guns or big guns which does not work out well when you need 300% skill points to do anything. That is my biggest complaint, everything else looks fine and I like the new ideas, and should make for some interesting builds and pvp.

But I am glad you took into consideration of adding an energy and throwing requirement for these perks.

 And for of those who say I am crying you should be happy that I discuss these things and discover this kind of stuff, because I know a build that would make it -16% chance to hit eyes at max range with sniper and energy builds. Even with 300% skill points and 10 perception. That would not be fair to snipers and ew now would it? And the way to get this build is not having requirements to get perks like even more toughness, dodger+ without taking dodger, or toughness. Or maybe the character planner is glitched or bugged I do not know, I hope its bugged but if it is accurate there needs to be changes.

I just do not want to see the game being all one type of power build, and my favorite builds to play are energy builds and snipers. And this is based off of assumption, but I have been playing fallout1/2 for many years and understand the math of criticals DR/DT luck rolls etc.

I would love to wait to see these perks in action then I can truly say if its over powered or not. I am hoping that the character planner isn't accurate and hopefully its nothing to worry about.

greece crisis:

--- Quote from: gr1m055 on December 15, 2011, 02:15:05 pm ---Well I am stating my opinion what I think based off of reading what these perks do. But I was very shocked that the character planner stated something like -16% chance to hit in eyes with laser rifle max range to a target with max AC perks and more toughness + psycho and brotherhood armor. 300 skill points, 10 perception -16% chance to hit eyes? To a build that has 120ac + better toughness + psycho using brotherhood armor?


--- End quote ---

but you know to make such a build you will have to make ultra troll build. you woulnd make any damage to oponents so it will be only troll char. maby good for sneaker ;] and now to take brof you must have 225% skill of sg/bg/...

Johnnybravo:
I think that's the point of AC. But I have no idea how is this ever going to be balanced with 70% (and higher) reduction on armors.
Then again I've heard it has some buff to it's damage, so you can cut bluesuits like a boss.

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