Skills:Sneak 211%Steal 212%Traps 200%Science 120%Demolition ExpertGhost take on level 8HarmlessSilent Running take on lvl 6Thief i'm sure there are better choices than this , maybe only if you take it the last.
Efficient build only against AFK players
Alright but you need a weapon skill to level up this , because traps skills is arguably a weapon skill that doesn't provide weaponry , umm some dynamite and .... dynamite.So yeah , you must sacrifice something for one of SG/BG/EW skills at least to 100 , otherwise leveling will be very very long and mentally traumatizing action.If you don't plan to carry much stuff , pick small frame instead of good natured +1 special point.btw don't think so this character will be very successful or could be , since 200 sneak + ghost is very visible and even steal skill lacks some perks if i am correct for it to be useful and steal should be maxed out.
Thief i'm sure there are better choices than this , maybe only if you take it the last.
If you don't plan to carry much stuff , pick small frame instead of good natured +1 special point.
btw don't think so this character will be very successful or could be , since 200 sneak + ghost is very visible and even steal skill lacks some perks if i am correct for it to be useful and steal should be maxed out.
I'd suggest you don't bother with sneak.Just get steal to 270 (with harmless at the least; thief/master thief optional)Get pickpocketTag:Thief / Outdoorsman (the detonator parts are far away / TrapsJust steal from holy people and get outdoorsman exp to lvl up.As you won't be doing much except plant tnt on players and/or enclave, you won't be needing many hitpoints or actionpoints. So get the essential stats for carryweight, skillpoints and perhaps stylish hitpoint amount (9 STR, 1EN = 66 hp -> example). Oh yes... and enough agility or whatever to take the perks you might desire.
I'd suggest you don't bother with sneak.Just get steal to 270 (with harmless at the least; thief/master thief optional)Get pickpocket
Tag:Thief / Outdoorsman (the detonator parts are far away / Traps
As you won't be doing much except plant tnt on players and/or enclave, you won't be needing many hitpoints or actionpoints. So get the essential stats for carryweight, skillpoints and perhaps stylish hitpoint amount (9 STR, 1EN = 66 hp -> example). Oh yes... and enough agility or whatever to take the perks you might desire.
1. No point in trying to make such build as they stopped the supply of detonator parts without any explanation.
2. You need max sneak, and T-888, have you ever made such a build? It's extremely easy to level these up by just crafting right now due to lowered cooldowns. And even beforehand it wasn't terrible, and weapon skill was unnecessary.
3. This build IS possible. But it is extremely dedicated, and general damage will be shit. The only way you'll get sufficient kills is by planting alone, otherwise you'll do maybe 50 damage to BA. (if you fixed your build up to 300% sneak which is absolutely necessary).
4. 9 times out of 10 you'll prolly get bursted or some shit before you can possible click the dynamite to begin moving it to victim's inventory. (unless you like fucking with nubs in NCR)
5. For big-time pvp, this isn't very good, because everyone will always be on alert, and will insta-shoot you the moment they see you.
The FCP has been updated...
Old version still available if ya want. Just check the topic.
Alright but you need a weapon skill to level up this , because traps skills is arguably a weapon skill that doesn't provide weaponry ,
problems with getting detonator parts.
Could someone please explain what are those problems? (I'm new to this version of Fallout series )