Alright but you need a weapon skill to level up this , because traps skills is arguably a weapon skill that doesn't provide weaponry , umm some dynamite and .... dynamite.
So yeah , you must sacrifice something for one of SG/BG/EW skills at least to 100 , otherwise leveling will be very very long and mentally traumatizing action.
If you don't plan to carry much stuff , pick small frame instead of good natured +1 special point.
btw don't think so this character will be very successful or could be , since 200 sneak + ghost is very visible and even steal skill lacks some perks if i am correct for it to be useful and steal should be maxed out.
Thief i'm sure there are better choices than this , maybe only if you take it the last.
I was getting it last. Those 10% in four (three needed) skills become, obviously, an enormous amount of SP.
If you don't plan to carry much stuff , pick small frame instead of good natured +1 special point.
Well, you may notice that I had risen my Science to 120% for Demolition Expert [2] profession so I kinda was planning on carrying quite some stuff and that trait seemed to give me absolutely no minuses since I wasn't planning on using those combat skills not to mention that options for traits are rather narrow.
btw don't think so this character will be very successful or could be , since 200 sneak + ghost is very visible and even steal skill lacks some perks if i am correct for it to be useful and steal should be maxed out.
I'm trying to figure out how to create something effective out of this idea of mine. What SNEAK and STEAL % are considered as useful?
I'd suggest you don't bother with sneak.
Just get steal to 270 (with harmless at the least; thief/master thief optional)
Get pickpocket
Tag:
Thief / Outdoorsman (the detonator parts are far away
/ Traps
Just steal from holy people and get outdoorsman exp to lvl up.
As you won't be doing much except plant tnt on players and/or enclave, you won't be needing many hitpoints or actionpoints. So get the essential stats for carryweight, skillpoints and perhaps stylish hitpoint amount (9 STR, 1EN = 66 hp -> example). Oh yes... and enough agility or whatever to take the perks you might desire.
I'd suggest you don't bother with sneak.
Just get steal to 270 (with harmless at the least; thief/master thief optional)
Get pickpocket
Ya, I was keeping that option in mind. Pickpocket needs 8 Agi which kinda sucks.
Tag:
Thief / Outdoorsman (the detonator parts are far away
/ Traps
Oh, you mean Steal/Outdoorsman/Traps? That sounds like a quite fair idea! I'll keep that in mind.
As you won't be doing much except plant tnt on players and/or enclave, you won't be needing many hitpoints or actionpoints. So get the essential stats for carryweight, skillpoints and perhaps stylish hitpoint amount (9 STR, 1EN = 66 hp -> example). Oh yes... and enough agility or whatever to take the perks you might desire.
I must admit, I like the way you think.

With En at 1 I could put 2 into Agi, 1 leftover to Str (for more carry weight) and take Master Thief perk (with some SP spendage to LP) instead of Ghost or Silent Running. Although, I could find myself getting one-shotted by... anything or anyone.