Other > Suggestions
small idea about shops
OskaRus:
Well imho those NPC shops are highly overrated. With proper player auction this effect would occur on its own from emerging free playerdriven market and maybe caps would start to be used as a money and not only resource for making cars and bases.
Johnnybravo:
--- Quote from: avv on November 18, 2011, 09:35:16 AM ---Basically this will make players do like this: they will figure out something that's easy to get and has a good selling price. For example fnfals from Khan raiders. A player will go around the world and fill shops with fnfals until there are no shops that buy them for good price. Then they will sell 14mm pistols, then 10mm smgs, then combat shotguns, then tommyguns. There's plenty of crap to sell.
So in the end shops would be still full of items players don't want to buy but there'd be more variety which means more clutter that's even worse than 1000k BBs because we need to scroll more.
--- End quote ---
Deterioration.
The Lost Children:
--- Quote from: avv on November 18, 2011, 09:35:16 AM ---Basically this will make players do like this: they will figure out something that's easy to get and has a good selling price. For example fnfals from Khan raiders. A player will go around the world and fill shops with fnfals until there are no shops that buy them for good price. Then they will sell 14mm pistols, then 10mm smgs, then combat shotguns, then tommyguns. There's plenty of crap to sell.
So in the end shops would be still full of items players don't want to buy but there'd be more variety which means more clutter that's even worse than 1000k BBs because we need to scroll more.
--- End quote ---
You're forgetting that if this were implemented the prices for buying items would also vary. Meaning that if Buster has 100 FnFals, lower levels may be able to afford them also. Meaning more of them would be sold. The thread author is describing a supply and demand system that WOULD VERY MUCH BE WARRANTED AND MAKE TOTAL SENSE.
The pricing on weapons is sometimes VERY bad. I find some guns 0% costing thousands less than some weapons that are up to 70-80% deterioration.
-------
TL:DR
SUPPLY AND DEMAND SYSTEM WOULD WORK!
kraskish:
--- Quote from: The Lost Children on November 18, 2011, 12:54:03 PM ---TL:DR
SUPPLY AND DEMAND SYSTEM WOULD WORK!
--- End quote ---
Or additionally, as was suggested, the shopkeepers could also repair items so that they stack if they got above of 10 items of the same kind.
avv:
Couldn't the npc merchants try to keep track what items are bought by players? It could work like this:
Scrap barter, turn it into buy and sell, in both cases it's items traded for caps. Never items for items.
When player buys something with caps, it increases demand for that item. So next time the npc restocks, he will restock a bit more of that item.
When demand increases, so does the price for the item for selling and buying alike.
So if it's buffout, players will buy more and it will be restocked more. Those who want to sell it, make good caps by selling it. This way npc vendors are sort of middlemen in player to player trading.
If some item won't get sold, its demand will drop and so will the price for selling and buying. It will also restock less, in the end not at all until it is bought.
This means that npc merchants will:
- Restock items that players buy with caps
- Pay more for items players want to buy
- Rectock and pay less for items that players don't want
--- Quote from: The Lost Children on November 18, 2011, 12:54:03 PM ---
You're forgetting that if this were implemented the prices for buying items would also vary. Meaning that if Buster has 100 FnFals, lower levels may be able to afford them also. Meaning more of them would be sold. The thread author is describing a supply and demand system that WOULD VERY MUCH BE WARRANTED AND MAKE TOTAL SENSE.
--- End quote ---
Sense and sense. Sense won't make players suddenly desire fnfals even if they costed 1 cap. At least not now. The new disassembling feature might make crap weapons desirable if they can be broken down into hq mats.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version