Other > Suggestions

small idea about shops

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Greencell:
Set variable prices for all items in shops,
the price depends on how much items allready in stock. So a trader wont buy something (or at least for a lower price)
if he has allready an big amount of that stuff. On the other side he will pay more caps for "rare" items.

I think this avoid the situation that shops have no money because they bought 15000 pieces BB ammo, or thousands of radios.
And will add the ability for real trading tours. for example: You can buy a cheap item in San Francisco because the shopkeeper had
a lot of them, then you can travel to junktown and sell it for a better price.
Maybe a possibilitie for making playerbased caravan drives or some kind of that stuff...

runboy93:
I got something like this on my mind long time ago, but i forgotten to make topic about it :)
Thanks for remind me.

Solar:
Actually is a nice idea

avv:

--- Quote from: Greencell on November 17, 2011, 08:53:18 PM ---Maybe a possibilitie for making playerbased caravan drives or some kind of that stuff...
--- End quote ---

Basically this will make players do like this: they will figure out something that's easy to get and has a good selling price. For example fnfals from Khan raiders. A player will go around the world and fill shops with fnfals until there are no shops that buy them for good price. Then they will sell 14mm pistols, then 10mm smgs, then combat shotguns, then tommyguns. There's plenty of crap to sell.
So in the end shops would be still full of items players don't want to buy but there'd be more variety which means more clutter that's even worse than 1000k BBs because we need to scroll more.

Sarakin:
Good suggestion, but Im sure it was suggested countless times.

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