Other > Suggestions

small idea about shops

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Greencell:

--- Quote from: avv on November 18, 2011, 09:35:16 AM ---
Basically this will make players do like this [....] A player will go around the world [...] there'd be more variety [...]


--- End quote ---

Sure, Whats wrong about that?  ;)


--- Quote from: The Lost Children on November 18, 2011, 12:54:03 PM ---
You're forgetting that if this were implemented the prices for buying items would also vary. Meaning that if Buster has 100 FnFals, lower levels may be able to afford them also.  Meaning more of them would be sold.  The thread author is describing a supply and demand system that WOULD VERY MUCH BE WARRANTED AND MAKE TOTAL SENSE.


--- End quote ---

yupp thanks!

avv:

--- Quote from: Greencell on November 18, 2011, 04:31:48 PM ---Sure, Whats wrong about that?  ;)
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That you're leaving out the bad parts.

OskaRus:
This sure is improvement in traders and bartering but.....not in the right direction imho. NPC traders were in fallout to replace other people suplying and buying stuff. In mmo there should be more emphasis and support on player to player treding. Any artificial NPC driven market could be abused and would require constant tinkering and rebalancing or would not offer comparable services like player driven market.

The Lost Children:

--- Quote from: avv on November 18, 2011, 02:59:49 PM ---
Sense and sense. Sense won't make players suddenly desire fnfals even if they costed 1 cap. At least not now. The new disassembling feature might make crap weapons desirable if they can be broken down into hq mats.

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Dude, I was using FnFals as an example. I meant with any weapon. Clearly there'd be a "lowest" price a certain gun would go for, as well as a highest price.


SMG = Lowest price 300
         Highest Price  1200

etc etc...

The price varies on stock, and more highest and lowest variables would be in place.

Such as

< 15 units of a certain weapon = Highest price

> 25 units of a certain weapon = lowest price


The area in between depends on stock and deterioration.

I don't know the math behind it, but I feel this is so plain and simple....

avv:

--- Quote from: The Lost Children on November 18, 2011, 04:59:21 PM ---Dude, I was using FnFals as an example. I meant with any weapon. Clearly there'd be a "lowest" price a certain gun would go for, as well as a highest price.
--- End quote ---

I was using fnfal as example aswell. The point is: shops must buy and sell items that players desire. It doesn't matter whether a shop gets filled with only BBs or the vast combination of combat shotguns, smgs, fnfals, radios, bbs, 14mm pistols, weak healing powder and other various stuff nobody needs. That's because nobody will buy those items away from the shop. Shops may and should serve the players who want to sell stuff, but the merchandice they sell should be items that other players need so that they could come and buy them from the shop. Otherwise shops remain as junk dumpsters where the fastest encounter grinder lifts the goodies. 

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