fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 27, 2024, 02:10:26 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3

Author Topic: Mercs, are unbalanced?  (Read 3665 times)

Re: Mercs, are unbalanced?
« Reply #15 on: November 13, 2011, 05:33:32 pm »

I made video : 100 Merc Kills

http://www.youtube.com/user/Dequz?feature=mhee#p/a/u/0/TifuBRT1Y5Y

thanks for all victims  ;)

Okay i understand if people try out this for lulz , but this is degrading.
Logged
Re: Mercs, are unbalanced?
« Reply #16 on: November 13, 2011, 06:33:17 pm »

Well, in that video u can see what im talking about the merc. That thing is more than a BUG i think. I HOPE devs change that thing, otherwise all server may be forced to play mercs leader for his imbalanced attacks.
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Mercs, are unbalanced?
« Reply #17 on: November 13, 2011, 09:45:19 pm »

Well, in that video u can see what im talking about the merc. That thing is more than a BUG i think. I HOPE devs change that thing, otherwise all server may be forced to play mercs leader for his imbalanced attacks.
There are plenty ways to easily counter such a tactic, most notably, take tanks, use cars as cover, 1hex burst mercs as they come into range.  3 players using car with BG or SG burst could easily kill off these mercs and possibly the players as well.

And it's no different from TB camps where 5 players with TB builds bum-fuck a RT player(s) that got pulled in, however I never see any posts complaining about that.

p.s. the video made my day :)
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

_Youkai_

  • Breaking your dreams!
  • Offline
Re: Mercs, are unbalanced?
« Reply #18 on: November 13, 2011, 11:00:15 pm »

Logged

Johnnybravo

  • Hey there!
  • Offline
Re: Mercs, are unbalanced?
« Reply #19 on: November 14, 2011, 01:11:58 am »

Quote
And it's no different from TB camps where 5 players with TB builds bum-fuck a RT player(s) that got pulled in, however I never see any posts complaining about that.
Because it takes 5 players...
Logged
"What is this, I don't even"
"This is your forum."

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Mercs, are unbalanced?
« Reply #20 on: November 14, 2011, 01:37:12 am »

Because it takes 5 players...
Is there really a difference between being killed by 5 players before you can do anything or dying by 5 mercs before you can do anything?

No. However, in fact you have more chance of surviving a merc trap than a player.  In Turnbased you can't run away, in RT you can.  Mercs are stupid, some players aren't.  Players have powerbuilds, mercs do not.  etc etc.

The only thing mercs have over players is they don't have combat timer, and other obvious non-sentient abilities.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: Mercs, are unbalanced?
« Reply #21 on: November 14, 2011, 03:37:42 am »

The fact that it takes time to get 5 (or 6 if you include yourself) people together and to wait, camping an encounter. And at least one of these 5 people need to be alert to see if a person enters the encounter.

With mercs, the problem is that it can just be one person that can alt-tab, do whatever, then click back into the game when they hear a gunshot. They don't even need to be actively playing the game, is my point. It usually is RT so the person that just spawned cannot even react. With people, you at least have the chance to run away because humans don't have split second reactions to immediately start combat. And, I'd much rather be killed by 5 people who took the time to get together than one guy who decides to stand around with insta-death computers by his side.
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Mercs, are unbalanced?
« Reply #22 on: November 14, 2011, 06:35:12 am »

The fact that it takes time to get 5 (or 6 if you include yourself) people together and to wait, camping an encounter. And at least one of these 5 people need to be alert to see if a person enters the encounter.

With mercs, the problem is that it can just be one person that can alt-tab, do whatever, then click back into the game when they hear a gunshot. They don't even need to be actively playing the game, is my point. It usually is RT so the person that just spawned cannot even react. With people, you at least have the chance to run away because humans don't have split second reactions to immediately start combat. And, I'd much rather be killed by 5 people who took the time to get together than one guy who decides to stand around with insta-death computers by his side.
All truth.

Being killed instantly by 1 player who isn't even playing is much worse than being killed by 5 players who are actively playing.
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Mercs, are unbalanced?
« Reply #23 on: November 14, 2011, 12:17:22 pm »

It would appear the only solid arguements are nothing but pointless technicalities.

The real problem is your insta killed without possibility to react in the immediate situation or are forced not to.

And really, how often do you find yourself pulled into a player only trap, where it is RT?  Never?  Probably, though you may have founds yourself in an noob RT trap.  Because your right.  Players don't have split second reaction times.  So they make super TB builds so each of the 5 get 2 turns in a row to rape the RT based victim(s) before he can do anything only requiring one lookout to shoot or yell to them someone is there.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Mercs, are unbalanced?
« Reply #24 on: November 14, 2011, 12:47:13 pm »

Mercs are imba thats for sure. But they are expensive so they should stay imba. I like imba things.

The only real problem is loading screen glitch where you can be attacked before you are really ingame. Could be solved by temporary invulnerability/invisiblity (like in eve) for 10 seconds or until character makes some action.
Logged
Kill them all and let the god sort them out.

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Mercs, are unbalanced?
« Reply #25 on: November 14, 2011, 12:49:51 pm »

Mercs are imba thats for sure. But they are expensive so they should stay imba. I like imba things.

The only real problem is loading screen glitch where you can be attacked before you are really ingame. Could be solved by temporary invulnerability/invisiblity (like in eve) for 10 seconds or until character makes some action.
They already tried that.  Everyone hated it.  I wasn't around to find out why.

But even with this, you would still find yourself surrounded or TB trapped.  so you'd be dead anyways.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Perteks

  • It's made of vague and to do lists!
  • Offline
Re: Mercs, are unbalanced?
« Reply #26 on: November 14, 2011, 12:59:55 pm »

Shitty talking Micheal in TB u have always chance ;) In rt merc trap u have no chance.
In TB u can always call for help because u have time compare to RT u dont have because u are splatted before ur screen is loaded.
Merc fighting is just shitty way to think u are cool nothing more.
Me with Rascal always go into TB traps and most times we win vs much more people, its just tactic playing. Compare to merc trap u dont have way to win by tactic. U need to gather moar people just... how pitty
Logged

Johnnybravo

  • Hey there!
  • Offline
Re: Mercs, are unbalanced?
« Reply #27 on: November 14, 2011, 03:27:59 pm »

Mercs are imba thats for sure. But they are expensive so they should stay imba. I like imba things.
Pretty much bullshit. Even with all the proxies around, manpower is still the most lucrative resource so if one player must be offset by several other players to be balanced, it's stupid, no matter how he achieved that. Otherwise 'mercs' would be part of entry level which is completely stupid (eg. fighting without AI companions would be like fighting on lower level).

It's unfortunate that this feature is not going away, but if anything they could work to make it more marginal instead of being more annoying for everyone (stronger, but even more expensive, companions).
Logged
"What is this, I don't even"
"This is your forum."

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Mercs, are unbalanced?
« Reply #28 on: November 14, 2011, 11:04:59 pm »

Shitty talking Micheal in TB u have always chance ;) In rt merc trap u have no chance.
In TB u can always call for help because u have time compare to RT u dont have because u are splatted before ur screen is loaded.
Merc fighting is just shitty way to think u are cool nothing more.
Me with Rascal always go into TB traps and most times we win vs much more people, its just tactic playing. Compare to merc trap u dont have way to win by tactic. U need to gather moar people just... how pitty
So in your little world everyone has TB builds, friends on call 24/7, always with gear, and always with first turn so you aren't dead without chance to do any action.

As if.  ::)
« Last Edit: November 14, 2011, 11:07:34 pm by Michaelh139 »
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Mercs, are unbalanced?
« Reply #29 on: November 15, 2011, 05:04:00 am »

Shitty talking Micheal in TB u have always chance ;)

If you get surrounded by 5 snipers or BG TB builds with high sequence in TB then the only chance you have is server crash :D.
Logged
Pages: 1 [2] 3
 

Page created in 0.139 seconds with 22 queries.