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Author Topic: Mercs, are unbalanced?  (Read 3668 times)

Mercs, are unbalanced?
« on: November 09, 2011, 05:06:55 pm »

So, about mercenaries, they are like the bots from CS but in ultra hard mode. And no by having good tactics, im talking about his reaction time.

I have face a lot of times mercs traps but yesterday i realize that something is not ok, and is they reaction time of 0.00001 sec.
Me and two partners where looking for a merc leader that have plasma mercs and we fight whit them 3 times.
The first time, we enter encounter and when loading screen was finish, 1 of my partners was shoot by 3 plasma rifles, I not even see the mercs (i have max PE). The merc leader as soon as we enter he exit and already his mercs shoot us and we could not return fire because they reaction time, combined by the merc leader exiting whit car.

I heal my partnet and the merc leader enter again, first we see the plasma bolts in the air, after we respond whit rockets, the mercs instantly dissapear (merc leader go in car again)

We go around like 15 min and found him again, when loading screen finish my 2 partners where already melted, and i was in 30 hp. Quickly i use 2 SS but another round of beams melt me.

So, there was nothing that simple humans being can do against the mercs.

So what about this mechanism? Its not fair that when the mercs get hitted can "instant" dissapear getting into a car whit leader. This is a mayor exploit, we did not have time for respond.
And about making the traps, WTF they have 0.00001 response time, we where killed in the loading screen BY GOD SAKE. Thats unfair, and if u askme, a very bad mechanism.
So, what do you think community?

My personal opinion is that mercs should be changed in they response time. Its very stupid that they can kill u in loading screen, no player can do that. They should have the same response that players, 1-1,5 secs of delay. And also, when they got hit why they can escape in car or when merc leader exit? Its very unfair. Should take battle time like the players do.

So what do u think about this subject? Its fair or unfair the response time of mercs?
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Y0ssarian

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Re: Mercs, are unbalanced?
« Reply #1 on: November 09, 2011, 05:44:26 pm »

Unfortunatley it's easier to have 4 chars that can have x ammount of mercs compared to 4 actual chars themselves and it ruins pvp.
It's a intended feature by devs to die at loading screen before you can defend yourself. I think it gives the game a more 'harsh' feeling.

edit: possible fix, maybe to give connecting client(s) invunerability until properly joined in the encounter.
« Last Edit: November 09, 2011, 05:46:23 pm by Y0ssarian »
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power
Re: Mercs, are unbalanced?
« Reply #2 on: November 09, 2011, 07:34:38 pm »

yeah Merc's are pretty op
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Re: Mercs, are unbalanced?
« Reply #3 on: November 09, 2011, 08:27:54 pm »

yeah Merc's are pretty op

Yeah, but mutants were funny, always bonking themselves or scratching their asses while waiting for the next person to fall in to your merc trap.

Mutants should be back after they fix the reaction time thing.

-Ulrek-
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Re: Mercs, are unbalanced?
« Reply #4 on: November 09, 2011, 08:45:49 pm »

Yeah, but mutants were funny, always bonking themselves or scratching their asses while waiting for the next person to fall in to your merc trap.

Mutants should be back after they fix the reaction time thing.

-Ulrek-

Lets hope that :D
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Johnnybravo

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Re: Mercs, are unbalanced?
« Reply #5 on: November 09, 2011, 10:11:11 pm »

I guess people were supposed to use them. But apparently it was generally not liked so many turned they charisma to 1 and focused on their very own character. Some people can't just understand that and spit insults at this group. But honestly people either have charisma on their characters because they feel they need it (eg. not knowing the game and starting is using only their knowledge from Fallout), or because they want companions, or because they feel it's only right to have it (RP).

That makes me wonder how this will develop, because the groups are not likely to change, but it's possible players will shift between them.
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Re: Mercs, are unbalanced?
« Reply #6 on: November 10, 2011, 03:49:04 am »

I always take 3 CH on any character i can, just because i don't always have a friend to help me add all my alts to my base..

Other then that, 1 black dude merc can ruin someones day if you do it right, or a ghoul with a shotgun.

-Ulrek-
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Michaelh139

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Re: Mercs, are unbalanced?
« Reply #7 on: November 10, 2011, 04:25:26 am »

Mercs reaction time is no different from any other npc's, you cannot do anything about this without making every npc with slow reaction time, (how you call "human") and it's not even plausible fix, because such a factor varies from person to person greatly.

They can leave encounters quickly, being in combat timer, without merc leader in combat, because how would they operate if this were the case?  Im walking cross worldmap, get forced into encounter, raiders, run out of encounter, and zomg....  my 2 assault rifle mercs aren't with me anymore because they weren't smart enough to run away like me.

Besides that, you obviously never used one of these builds before, so i'll fill you in, on the strifes such a build causes, compared to all other builds.

1.  Mercs cost a fucking shitload.  Especially since prices are global, and every buy makes the price go up.

2.  Mercs are inefficient really...  They don't have any perks, they use equipment and ammo like crazy, the best BG merc uses a leather jacket....  and best laser or melee is metal armor....  Hardly tough.

3.  You pretty much gimp your actual "Character" when you choose 9 charisma...  Try fighting 1vs1 against any other char that is combat 1 charisma.  Good luck.

4.  As mentioned earlier... transportation.  Every merc leader either must have a highwayman or a hummer, else they'll have to take several trips wherever they go.

I think/hope you get the idea.

p.s.  you're not the first to make this kind of topic.
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Re: Mercs, are unbalanced?
« Reply #8 on: November 10, 2011, 01:04:24 pm »

They can leave encounters quickly, being in combat timer, without merc leader in combat, because how would they operate if this were the case?  Im walking cross worldmap, get forced into encounter, raiders, run out of encounter, and zomg....  my 2 assault rifle mercs aren't with me anymore because they weren't smart enough to run away like me.

Besides that, you obviously never used one of these builds before, so i'll fill you in, on the strifes such a build causes, compared to all other builds.

1.  Mercs cost a fucking shitload.  Especially since prices are global, and every buy makes the price go up.

2.  Mercs are inefficient really...  They don't have any perks, they use equipment and ammo like crazy, the best BG merc uses a leather jacket....  and best laser or melee is metal armor....  Hardly tough.

3.  You pretty much gimp your actual "Character" when you choose 9 charisma...  Try fighting 1vs1 against any other char that is combat 1 charisma.  Good luck.

4.  As mentioned earlier... transportation.  Every merc leader either must have a highwayman or a hummer, else they'll have to take several trips wherever they go.

I think/hope you get the idea.

p.s.  you're not the first to make this kind of topic.

1) There is a lot of ways of making caps for buying the mercs, and just from killing 1 player from trap u get 20k from BA, 10-15K from weapon, plus SS, etc. So every player = 1 merc
2) They dont have any perks? WTF are u talking about, they have imba critical chances, how many times the plasma mercs can melt u down to ashes?
3) U are talking about something U DONt have any idea. BTW "merc leader expert", builds are maked whit 6 charisma, just for u know.
4) Every gang have AT LEAST 2-4 hummers or highwaymen per player.

We are not talking about prices, we are not talking about charisma here, we are talking about the imbalanced reaction time, and the battle timer. So, if u want to talk about prices/charisma/hummers go and make another topic.
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Re: Mercs, are unbalanced?
« Reply #9 on: November 10, 2011, 01:28:07 pm »

Your very entertaining Savager.

1) Your retarded if you think every player is worth 1 merc, so that bluesuit really paid for a merc? Or those lowbies with leather armor? (Much more common than someone worth 20k+)
2) They don't have perks. It's a fact, don't speak about things you do not know.
3) Your merc build may have 6 CHA, that does not mean everyone's does. Not everyone likes to rely on drugs.
4) Not every merc leader is a member of a gang.

We are talking about charisma, prices and "imbalanced" reaction time and the battle timer. (You creating this thread doesn't mean you can stop us from doing such a thing. Especially when you didn't even have the brains to try and say OMG THIS ISN'T ABOUT IF MERCS ARE UNBALANCED OR NOT BUT ONLY ABOUT ONE CERTAIN PART OF MERCS)  If you read several threads you would know there are massive changes to mercs upcoming INCLUDING changing their battle timer so you can't artillery drop and leave to WM with your mercs with you.

Always, With Love,
Slaver Snipe
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Re: Mercs, are unbalanced?
« Reply #10 on: November 10, 2011, 03:28:34 pm »

flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame, flame

If you read several threads you would know there are massive changes to mercs upcoming INCLUDING changing their battle timer so you can't artillery drop and leave to WM with your mercs with you.

Always, With Love,
Slaver Snipe

Thx for the green part.
Btw, where did u read that? i cant find it.
« Last Edit: November 10, 2011, 03:30:37 pm by Savager »
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SEGA_RUS

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Re: Mercs, are unbalanced?
« Reply #11 on: November 11, 2011, 09:20:08 am »

Thx for the green part.
Btw, where did u read that? i cant find it.
it's from practice

yeah, i like my 260+hp plasma boys  8)
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Re: Mercs, are unbalanced?
« Reply #12 on: November 13, 2011, 03:23:24 pm »

I made video : 100 Merc Kills

http://www.youtube.com/user/Dequz?feature=mhee#p/a/u/0/TifuBRT1Y5Y

thanks for all victims  ;)
« Last Edit: November 13, 2011, 03:26:06 pm by Dequ »
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runboy93

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Re: Mercs, are unbalanced?
« Reply #13 on: November 13, 2011, 04:09:01 pm »

I hope we see some changes to merc system after wipe :(
It makes me sad though to watch it before that..
Re: Mercs, are unbalanced?
« Reply #14 on: November 13, 2011, 05:09:17 pm »

The only two issues that I see with mercs is a combat timer (has to be fixed) and prices (they tend to explode to ridiculously high amount, sometimes making you to decide whether you should buy 1 merc or buy a base :D).

Reaction time is not a merc issue. If you stumble into mercenary leader with 5 mercs placed properly in TB mode you will die in the same way.

Resolving reaction time:
1. Spawn player on the map after his client has map loaded (I guess this will require changing game client-server communication code).
2. Add sentry modes (so player can autoshoot enemies depending on sentry settings and accuracy threshold).

 Just my 0.02$ on the subject.
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