This is a suggestion that could give more variation to the current combat system we use , but i am not sure if it can be implemented with current engine , anyway i don't see the harm to suggest this and find out , simply put if a developer tells us this is impossible to implement then it is impossible , if a developer doesn't tell us anything then it is possible and maybe they will consider this or not , well if this isn't planned or considered we will probably gonna know about it , but i am willing to take these odds.
Real time mode presented as CTB , continues turn based by the fallout tactics developers in witch everyone can act at the same time, and action points are regenerated at a rate based on Agility , in fonline it is based on action points if i am not mistaken. Being more specific we regenerate a fixed amount of action points based on our maximum action point count , only if we aren't doing any actions picking up items , opening doors , shooting , reloading etc. etc. well you all know how RT goes now.
So my suggestion is to allow actions points to regenerate at a decreased speed while running and walking.
I will not give a exact number how much , there is where this community comes in , if this will be somewhat accepted we can all discuss about specifics.
I don't want to make some poll , want you to actually write if you like this idea because mostly people write what they don't like , this may waste a possibly good suggestion.