Chi si ritira dalla lottaE' un gran figlio di mignotta!
5. Weapon degradingDont know how the degrading system works but it seems it is "+1%" every 1 bullet (single shot). What about to set % of weapon degrading depended on your skills? E.g. degrading % = 1 / (skillpoints in current weapon type * 1.5) That means: players with "small guns 200%" when using small gun would have degrading formula 3 times slower than now. Player with "small guns 50%" would have degrading formula 1.333 etc. Similar for other weapon types so players with high small gun skill but low big guns when using big gun would have fast weapon degrading.
4) Books
I like the idea of books. Just imagine some marginal skills being upgradable by books to certain marginal amount.Being able to bump science, gamblig or barter to 40% without wasting skill points could be nice for players interested in doing so.Alternatively you could just limit character to reading just 3-5 skill books before none will ever take effect (though irrevertable changes are not that cool)