As all of us know, Fonline is mostly known for three things: evil
PK's ("wasteland is harsh" stuff), so called "Korean
crafting system" and
alts. Today I would like to discuss, how to deal with the last one. I understand, that support characters are not bad by themselves, but if you'll spend some time reading the suggestions board, you'll definitely notice, that nearly 90% of suggestions are being rejected because of their futility, until we get rid of alts. So I spent some time looking for a decision. And I think I've got one. Check this out:
To make alts even more useless, along with other measures aimed to reduce the number of alts, I suggest to divide 18 skills to 3 types...
Combat skills:
Active skills:
Backup skills:
... and give a character the same number of skill points, except that he will have 3 groups of skills, and in each group he will have equal number of skill-points each level. This means, that once the character with
average intelligence gains a level, he will have 15 skill-points for combat skills, 15 for active skills and 15 for backup skills to assign.
To calculate, if we are going the right way, let's check what wiki says about the intelligence (since, it's the most important skill, affecting the number of skill points received by the character):
So, the average intelligence character will have 3 skills over 250% only, which isn't too much, and not even making him a "Jack of all trades". The character with maximum intelligence and all perks will have 3 skills with 300% and 3 more with 118% skill. Nobody (even true PvP apes) needs a characters, that will be able to handle basically everything, but we all want our characters to shoot well, to be able to craft some stuff, that we need, and to travel without of much difficulties. This suggestion allows you to do so, with 21 (or 24th) level cap, and without of breaking the game. It also
could make some sense, to lower the number of skills gained by, for example, by 30%.
That's it for now. Please feel free to discuss this suggestion.