Jesus Christ, AI can handle everything it's only matter of how good and complex it is.
I hear you , this is common when you make good suggestion people don't read enough before they start participating in discussion , then you start telling all the same stuff over and over...I already gave a green light from my side , should be implemented and see how this all goes , if something would be wrong fixes can be made sooner or later anyway. Some dumb speculations about " 20 pvp tree control apez " etc. etc. are not good enough excuses to not try.There must be a choice for new players , to start playing the hard way or to join some ingame " community " for a short while to get a hang of this game. I haven't read anything better than this suggestion so i won't degrade it because some possible flaws.For those who are concerned by security flaws , i think wasteland APK's will have something more to do they should be the reinforcements At least it would be nice for them to have more to do ? Right ?
We need:- faction terminal - it's in game already- fancy location - it's in game already- AI uber guards with KoS non-members or non-friends of faction - it's in game already- preview to enter the cave directly - it's in game alreadyDo you see here any complex, rocket-science AI, which will require shitload of work and time, just for some crazy bunch of roleplayers, woodsmen and noobs?
IA doesn't care if you yell bad words on it.
But seriously - I don't want that "safe" place be the same as "boring" one. And having access is easy - you just need to ask to be added to faction terminal. Thieves, assholios and retards gonna be eliminated pretty fast, after reporting them to trusted members of the Slags, by screenshot for example. This is the reason to keep "uber" AI guards there too.
To support Johnny i would say that npc faction couldn't be affected by trolls. IA doesn't care if you yell bad words on it.Plus npc control only, is the only way to remain neutral and stay an ingame feature. Otherwise, let's allow other factions to take it. If not, it would become too much unbalanced.
Again putting aside your great trolling skills i still don't get why you keep so badly a player driven faction with no ability to take back from them, but i still deeply think that this aspect could prevent the idea from being implemented, as i am far from being the only one to tell you that.Personally i don't feel like raging agains't your proposal or fighting agains't it. I wouldn't be posting on that thread if i didn't think your idea couldn't be fine. I just propose some alternatives/adjustements which i think should fit better.