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Author Topic: Raider Faction Raiding repeatable quests  (Read 2182 times)

Michaelh139

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Raider Faction Raiding repeatable quests
« on: October 10, 2011, 04:45:10 am »

Title is pretty self-explanatory.

I suggest repeatable quests related to Raider NPC faction, as obviously, raiding settlements, caravans, etc.

How it will be formed:

there will be 5 levels of difficulty missions.

Completing 3-5 of each level unlocks the next.

Ex.  *does level 1 repeatable quest, Raiding tribal village, succeeds, 4 more times till he can raid homesteader settlements*

I would think it very similar to slave runs repeatable quests, except no survivors, and the focus is on looting the place not capturing slaves, though i would give the decision for any surviving stragglers to be a choice between executing or press-ganging them.  (You can choose between them becoming your follower or simply sending them with the raider npcs as new recruit for extra reputation and caps)

Levels detail:

1.  Tribal Village (Once every 2 hours)
2.  Homesteader settlement  (Once every 4 hours)
3.  Regular Caravan (Once every 6 hours)
4.  Gun Runner Caravan (Once every 10 hours)
5.  Small Weapon depot, faction in control can vary, though i imagine NCR more often then not.  (Once a day)

I still debate whether 4 should be 5...  seeing as gunrunners would naturally have much more high-tech equipment compared to some army depot with very large amounts of grunt equipment.

I might start trying to map some of these, as I've finally gotten it working thanks to a special someone.

Rewards:

1.  Knives, healing powders, spears, gecko pelts, (Pres-ganged npcs if any survive though not at all necessary for good quest completion unlike slavers.)  Caps being mandatory after reporting back for raid success.

2.  Shotguns, pipe rifles, hunting rifles, beer, brahmin hides, small amounts of caps (plus mandatory report caps), Etc etc

3.  Hunting rifles, assault rifles, Combat shotguns, various equipment inside caravan cart (You can use speech skill to convince raider npcs around to let you take cart or let him take all the press-ganged survivors in return for the cart, he will give you key whichever you choose.  I suggest putting a few full water bags in trunk along with other equipment such as ammo, nuka cola, caps, deteriorated, low tier Armors).  Mandatory caps.

4.  Deteriorated pancor jackhammers, assault rifles, Flamers, miniguns, ammo in specific bulks, 1-20% Deteriorated weapons in caravan cart, same deal as caravan carts with #3 with VERY FEW IF ONLY 1 CA slightly deteriorated or more highly deteriorated.  You can't press-gang gunrunners as they are very loyal to their organization, so they fight to the death)  mandatory caps.

5.  Deteriorated assault rifles, sniper rifles, (2 at least) Combat Armors, Stimpaks, 2 super stimpaks, Scout,  (The car), Decent amount of .223, 5mm, flamer fuel, must either blow up or unlock door to depot building.  (I expect good player teamwork for this specific quest)  You can press-gang grunt survivors  (I expect VERY few grunt survivors if any on rare occassion, combat slave skin, 100 HP, 150% SG Skill and 95% FA, they are slightly trained afterall, who surrender from beginning knowing (thinking) they can't possibly win.  Mandatory caps.

Ah well I'm done developing arthritis for the day, discuss :P.
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falloutdude

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Re: Raider Faction Raiding repeatable quests
« Reply #1 on: October 10, 2011, 05:52:43 am »

I love it mich. ;D
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Eternauta

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Re: Raider Faction Raiding repeatable quests
« Reply #2 on: October 10, 2011, 05:54:39 am »

Nice idea there.

Quote
I still debate whether 4 should be 5...  seeing as gunrunners would naturally have much more high-tech equipment compared to some army depot with very large amounts of grunt equipment.

Yes, I personally think they should be swapped.
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kraskish

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Re: Raider Faction Raiding repeatable quests
« Reply #3 on: October 10, 2011, 12:58:38 pm »

This is what I miss in Fonline!!! Hope you succeed michael! Id love to go to one of those with friends or LIKE A BOSS alone xD

Oh yea, you suggest this as a dungeon or doable for Solo?
« Last Edit: October 10, 2011, 01:02:54 pm by kraskish »
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Re: Raider Faction Raiding repeatable quests
« Reply #4 on: October 10, 2011, 03:58:22 pm »

Good idea. Any volunteers to make it in mapper and dialog editor? :-)
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runboy93

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Re: Raider Faction Raiding repeatable quests
« Reply #5 on: October 10, 2011, 03:59:49 pm »

Very interesting idea, but need lot of dialogs making and other stuff.

Michaelh139

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Re: Raider Faction Raiding repeatable quests
« Reply #6 on: October 10, 2011, 09:29:15 pm »

Oh yea, you suggest this as a dungeon or doable for Solo?
It's up to you.  You'll initially have a few npc raiders to help you out, but they certainly aren't meant to do all the work for you.

Kind of like... Honestly extremely similar to Slaver Repeatable quest, expect much more variation/choice and main objective is just to loot the place.

But I really hope for more interesting environment and situation.  Ability to play different roles in completing the objective.
« Last Edit: October 10, 2011, 09:32:02 pm by Michaelh139 »
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Reiniat

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Re: Raider Faction Raiding repeatable quests
« Reply #7 on: October 10, 2011, 10:34:47 pm »

I can help in my free times, with the Mapper only, just tell me what to do and i will.

Do you want to make the levels like placements, just like the actual city maps?
Or they should have an A to B secuence (maybe open doors with keys, something like the Glow)?
It will involve 150%-300% skill requirements? I hope no ;D
Or maybe as an optional think, some chests closed or trapped lockers with good loot that can be just passed away by players who dont meet the requirements
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Michaelh139

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Re: Raider Faction Raiding repeatable quests
« Reply #8 on: October 10, 2011, 11:16:34 pm »

I can help in my free times, with the Mapper only, just tell me what to do and i will.
Some maps for these could be recycled, such as homesteader settlements, so it's mostly a matter of dialogue, and scripting, but some mapper innovation would be great.
Quote
Do you want to make the levels like placements, just like the actual city maps?
Or they should have an A to B secuence (maybe open doors with keys, something like the Glow)?

No, they will be used as encounters with specific placement near your raider party unless you mean something else. 


p.s.  I think i understand now what you mean more clearly.  No I don't mean anything like the Glow.  I used "levels" as an interpretation of difficulty.  There'll be 1 raider npc, that depending on how many successful lower raids will allow you to go on higher grade raids.  All of these will be random encounter, spawned maps, with this specific situation, depending on which job you took up.
Quote
It will involve 150%-300% skill requirements? I hope no ;D
  Any skill % has a chance at succeeding, but I do intend for the range to be from 125%-200% being the best range  (200% = 95% for success in any of the situations.)  It's not like it'll take up all your skillpoints making you useless in a fight compared to say, repair skill builds.  *Tough raider, seems like he knows his away around the less innovative security measures.*
Quote
Or maybe as an optional think, some chests closed or trapped lockers with good loot that can be just passed away by players who dont meet the requirements
  Yes, I do intend for it to be completely optional.  Even without unlocking these, or blowing up the doors to them, you will still get a decent pay-off for just being a pure raider.   However since you can bring friends along I suspect for the much harder jobs, a 3+ team of players taking these challenges on.
« Last Edit: October 10, 2011, 11:22:30 pm by Michaelh139 »
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Re: Raider Faction Raiding repeatable quests
« Reply #9 on: October 10, 2011, 11:32:30 pm »

Really cool idea. I hope, will be implement.
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Michaelh139

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Re: Raider Faction Raiding repeatable quests
« Reply #10 on: October 10, 2011, 11:51:57 pm »

Scrapped up a Gun Runner map:

Gun Runner caravan: 

Gun Runner Main Raider Team: 

Gun Runner Secondary Team: 

Gun Runner Map entirety and other bits: 
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Josh

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Re: Raider Faction Raiding repeatable quests
« Reply #11 on: October 11, 2011, 02:55:31 am »

gun runner secondary team chick is stuck in wall... just to let you know now.
Good Luck!
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Re: Raider Faction Raiding repeatable quests
« Reply #12 on: October 11, 2011, 05:31:48 am »

The basic dialogues for repeatable raider raids have been done for a couple of months now. (Settlements, caravans, defectors and outposts) I hadn't thought of Gunrunner caravans or Weapons depots, but if your maps and loot are approved I don't see why they couldn't be included.

It's all part of the raider faction plan that needs more scripting and maps to finish.
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avv

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Re: Raider Faction Raiding repeatable quests
« Reply #13 on: October 11, 2011, 09:21:41 am »

Beats farming I guess.

Remove those timers. If they are char-based, durr durr ima alt. If they are global, durr durr some dude stealing mah quests.
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Lexx

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Re: Raider Faction Raiding repeatable quests
« Reply #14 on: October 11, 2011, 09:36:57 am »

I only wonder why it must be a Gun Runners caravan, when they are heavily armed and are probably able to fend off any raider attack, while other caravans are much weaker in protection.
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