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Author Topic: Raider Faction Raiding repeatable quests  (Read 2181 times)

Re: Raider Faction Raiding repeatable quests
« Reply #15 on: October 11, 2011, 11:48:14 am »

I only wonder why it must be a Gun Runners caravan, when they are heavily armed and are probably able to fend off any raider attack, while other caravans are much weaker in protection.

Good point , but hey it could be some high risk mission for raiders and you are not an ordinary raider after all. They may be heavily armed , but aren't invincible why wouldn't raiders try something risky as this , risk can pay off in some very nice loot :)

This idea is great , adds more content to the game and as avv stated it beats mindless encounter grind.
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kraskish

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Re: Raider Faction Raiding repeatable quests
« Reply #16 on: October 11, 2011, 12:11:08 pm »

Sticky please! Some people declared support for this so I guess it could be as items spawning in containers :P

I dont get the part that a lot of dialogs are to be made. There are 5 missions, one NPC. Doesn't seem much to me.
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Michaelh139

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Re: Raider Faction Raiding repeatable quests
« Reply #17 on: October 11, 2011, 12:29:25 pm »

I only wonder why it must be a Gun Runners caravan, when they are heavily armed and are probably able to fend off any raider attack, while other caravans are much weaker in protection.
Where else would you get good amounts of High(er) tech gear? I guess San Francisco caravans could work, but those are way far off into territory the Raiders don't bother going near.  (Unless they're expanding  ;D)
« Last Edit: October 11, 2011, 12:35:52 pm by Michaelh139 »
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Lexx

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Re: Raider Faction Raiding repeatable quests
« Reply #18 on: October 11, 2011, 12:38:33 pm »

Raiders probably shouldn't have access to high-tech gear at all. :>


Most of them are like raiding tribals, the Jackals, the Vipers, Khans are not much different. They are like desert pirates.

But to write something more productive: Such repeatable quests are planned since forever. We just never had time to actually create much of it. After all, coming up with ideas is simple. The real work is writing the dialogues, thinking about all the details, making it as much abuse-free as possible (which is not always easy), and writing the scripts (or finding a scripter who has time and mood for it). Also it must fit with the lore and make sense.

So if someone would like to see such quests for the Khans, the fastest way to get it into the game is to write down all dialogue, create potential maps and *if possible*, even write (at least parts) of the script and send it to us. The more is done, the better it is, because I doubt we would be able to create this anytime soon for this faction.
« Last Edit: October 11, 2011, 12:48:25 pm by Lexx »
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Michaelh139

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Re: Raider Faction Raiding repeatable quests
« Reply #19 on: October 11, 2011, 12:54:17 pm »

Raiders probably shouldn't have access to high-tech gear at all. :>


Most of them are like raiding tribals, the Jackals, the Vipers, Khans are not much different. They are like desert pirates.
I mostly mean just for the players.  Sure if the most you can get out of it is tier 2 weapons and a good chunk of caps no doubt many people will still do the quests but most people as history has shown only want the good stuff eventually.  So very small amounts of tier 3 gear I think should be included at very last levels.
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Re: Raider Faction Raiding repeatable quests
« Reply #20 on: October 11, 2011, 03:13:52 pm »

This is excellent. Well planned and well thought out. Ultimately, I'd love to see similar for the other NPC factions too. Good luck!
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avv

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Re: Raider Faction Raiding repeatable quests
« Reply #21 on: October 11, 2011, 03:34:29 pm »

But to write something more productive: Such repeatable quests are planned since forever. We just never had time to actually create much of it. After all, coming up with ideas is simple. The real work is writing the dialogues, thinking about all the details, making it as much abuse-free as possible (which is not always easy), and writing the scripts (or finding a scripter who has time and mood for it). Also it must fit with the lore and make sense.

So if someone would like to see such quests for the Khans, the fastest way to get it into the game is to write down all dialogue, create potential maps and *if possible*, even write (at least parts) of the script and send it to us. The more is done, the better it is, because I doubt we would be able to create this anytime soon for this faction.

It's doesn't have to be complicated and deep quest with side-plots and exciting dialogue.

"Hey I need a job"

"K lol, there's a caravan on the way to vc from ncr we're going to intercept it in this location (location shows in map)"

Char travels to that location, meets the raidable dudes, kills them or they kill him and leaves with loot. If he dies, the location disappears. If he leaves during fight, the location disappears because the caravan moves on.

It's like farming but less abusable and there's no chance that some dude jumps on you when you're on low hp and without ap.

What's missing is player interaction but that doesn't exist in farming either. When someone is farming, he doesn't want to meet players.
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Lexx

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Re: Raider Faction Raiding repeatable quests
« Reply #22 on: October 11, 2011, 05:23:47 pm »

That nearly sounds like an excuse to add half-arsed stuff for the sake of it.
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Opera

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Re: Raider Faction Raiding repeatable quests
« Reply #23 on: October 12, 2011, 08:11:47 am »

About the rewards:
I don't think it is good that they are "pre-defined" lists of items which you will always get when finishing the quest (it simply gets boring after a while, you never get anything new). It would be a lot more fun to create a list of possible items to get and give them a "chance to get" value:
- Combat armor (1% chance)
- Hunting rifle (10% chance)
- 223 pistol (3% chance)
- and the list goes on...

Then select a number to determine how many different items you can get (maximum number). Then start checking do you get item x, item y, item z and so on... If you successfully get item x, repeat the check do you get another one, but decrease the "chance to get" so you cannot get ridiculous amounts of stuff, but still having a chance to get a small jackpot. Do this until the end of the list or hitting the maximum number of different items. You could even remove the timeouts since you won't always get the same equipment.

In other words: Diablo's drop system like rewards.

Quests similar to this should be in other cities too.
« Last Edit: October 12, 2011, 10:09:39 am by Opera »
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kraskish

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Re: Raider Faction Raiding repeatable quests
« Reply #24 on: October 12, 2011, 11:22:02 am »

That nearly sounds like an excuse to add half-arsed stuff for the sake of it.

Were modest lol. But to be honest all new elements in the game give a feedback, and eventually get corrected so even half arsed at start is better than nothing :)
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Josh

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Re: Raider Faction Raiding repeatable quests
« Reply #25 on: October 12, 2011, 08:41:11 pm »

Raiders probably shouldn't have access to high-tech gear at all. :>
...
Most of them are like raiding tribals, the Jackals, the Vipers, Khans are not much different. They are like desert pirates.
Why do they have such sweet loot at Northern Base then? Some of them are wearing CAs and I'm pretty sure they aren't using mausers and sawed off shotguns with spear compliments ;D

About the rewards:
I don't think it is good that they are "pre-defined" lists of items which you will always get when finishing the quest (it simply gets boring after a while, you never get anything new). It would be a lot more fun to create a list of possible items to get and give them a "chance to get" value:
- Combat armor (1% chance)
- Hunting rifle (10% chance)
- 223 pistol (3% chance)
- and the list goes on...

Then select a number to determine how many different items you can get (maximum number). Then start checking do you get item x, item y, item z and so on... If you successfully get item x, repeat the check do you get another one, but decrease the "chance to get" so you cannot get ridiculous amounts of stuff, but still having a chance to get a small jackpot. Do this until the end of the list or hitting the maximum number of different items. You could even remove the timeouts since you won't always get the same equipment.

In other words: Diablo's drop system like rewards.

Quests similar to this should be in other cities too.
+1 for me, +1 for Ben too if thats allowed
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Re: Raider Faction Raiding repeatable quests
« Reply #26 on: October 13, 2011, 09:12:45 am »

Why do they have such sweet loot at Northern Base then? Some of them are wearing CAs and I'm pretty sure they aren't using mausers and sawed off shotguns with spear compliments ;D

I haven't added them. They are still remains from some illogical Fallout 2 conversion - in Fallout 2, they aren't raiders, but hired mercenaries. This will be changed in near future.
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