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Author Topic: BIG GUNS vs SMALL GUNS  (Read 12486 times)

Re: BIG GUNS vs SMALL GUNS
« Reply #15 on: February 14, 2010, 06:55:29 pm »


Just decreasing the accuracy would do the trick, so its only effective in low range

Yeah, i don't like it, when PK killing you on far far away range with his minigun, if you wearing bluesuit. As i can remember at Fallout 1, 2 and Fallout: Tactics, miniguns really used for close combat. And i can't understand how burst mode can be used normally at so great distances. Both ways: in real life and for balance.
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Re: BIG GUNS vs SMALL GUNS
« Reply #16 on: February 14, 2010, 08:34:19 pm »

You think at the wrong way IMO: Big Guns don't really need nerf, it's Small Guns who need improvements. Forget your hate for the big gunner who killed you so much time, it's not really the probem ;p
When the crit table was more powerfull (before wipe) the Small Guns were much balanced, i think it's the real problem.
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Re: BIG GUNS vs SMALL GUNS
« Reply #17 on: February 14, 2010, 09:10:03 pm »

I told that the firepower of BG should stay at the same level. But some minor thing around BG must be changed too (reload, fast shot trait, range). I.E. If you dont reduce the range of that guns and you will only add longer range to rifles, that will not solve anything, because distances in the cites, streets.. are the same.
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Re: BIG GUNS vs SMALL GUNS
« Reply #18 on: February 14, 2010, 09:47:30 pm »

Yeah maybe reduce a little their range, but I am not sure of it.
But i still think it's Small Gun who need better caracteristics.
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Re: BIG GUNS vs SMALL GUNS
« Reply #19 on: February 14, 2010, 10:20:59 pm »

Yeah maybe reduce a little their range, but I am not sure of it.
But i still think it's Small Gun who need better caracteristics.

You don't need to reduce a range, you need to reduce an accuracy. Where you saw a Minigun with an "Accurate" perk? Who is that idiot who gave a MINIGUN an accurate perk omg. Show me any accurate minigun in the real life, or show me that god of heavy weapon, who will hit a target with a minigun on a great distance with more than 1-2 bullets of 30 per burst. The minigun is a close-combat weapon, it may have a great range, but... it's not like in standart Fallout. I tryed to shoot with a 10mm SMG at a max. distance with a burst and almost all bullets hit a target, in standart Fallout (1 or 2, or even Fallout Tactics), of couse burst on more than 5-6 hexes is almost useless. I don't understand snipers here, at FOnline: 2238, when a burst mode much more powerful. The only bad thing is economical. A sniper shot = 1 bullet, a burst = 10-30 bullets, so, burst users need more time to craft bullets or more caps to buy it.
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Re: BIG GUNS vs SMALL GUNS
« Reply #20 on: February 14, 2010, 10:46:51 pm »

Strange, Burst works the same way here as F1/2 and the perk of the Minigun went from Long Range -> Accurate, thereby reducing its accuracy.
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Re: BIG GUNS vs SMALL GUNS
« Reply #21 on: February 14, 2010, 10:58:33 pm »

Yep, accurate is not a good bonus, only +20 CtH, Long Ranche is pretty much better (+48 CtH with 6 PE!)
And I can tell you I am llittle less effective (+/- 30dmg) at max range than mid range.

And if crit were better, sniper shot done maybe less damage (but not each time!) but cripple/knock often: more blanaced.
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Re: BIG GUNS vs SMALL GUNS
« Reply #22 on: February 14, 2010, 11:18:13 pm »

Criticals are reasonable now. I just had to tone down the knockouts from headshots because they were too good.

I guess part of the problem is that a lot of maps don't have that large field of fire to make the extra range of snipers count for too much.
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Re: BIG GUNS vs SMALL GUNS
« Reply #23 on: February 14, 2010, 11:52:14 pm »

I guess part of the problem is that a lot of maps don't have that large field of fire to make the extra range of snipers count for too much.

 No, that will solve only sniper problem, but not assault rifle underpowered class.
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Re: BIG GUNS vs SMALL GUNS
« Reply #24 on: February 15, 2010, 01:11:02 am »

Quote
I guess part of the problem

Bold really doesnt stand out there :) (But "part" is emphasized)
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Re: BIG GUNS vs SMALL GUNS
« Reply #25 on: February 15, 2010, 01:24:59 am »

This whole situation between BG vs. Sg is one big misunderstanding ...
Let us be realistic what you want to oscillate, something which can not reasonably balance? Taking the game to be a realist you must fonline.
Selecting small weapons must be dependent on the happiness in the fight with heavy weapons .....
Once someone decides to small-arms it is clear he has to reckon with revolt against the minigun is probably reasonable? How can balance weapons ak-112 type and the minigun? This whole talk about balancing does not make sense. Everyone should be aware of the choice of weapons and (the consequences), and for that I do not understand what idiot changed the Performance of weapons for example by reducing the scale area-type weapons Pancor making this weapon one big shit? Not enough of the pre-wipe weapon was inaccessible to wipe it's the people who waited for "something" received one big shit on the paper. I do not understand just to shut his mouth? To summarize, fuck the balancing of weapons, just  bring only the restoration of nominal value of the weapons from fallout2. Peace

For example i show this CRAP



And Nominative




« Last Edit: February 15, 2010, 01:52:56 am by 187umkillass »
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Re: BIG GUNS vs SMALL GUNS
« Reply #26 on: February 15, 2010, 04:12:57 am »

 Fallout has big number of guns and only few of them is usable to PvP. I like BIG GUNS firepower, i dont have nothing personal against this weapons, but it is boring if your PvP are reduced only to two guns..

 Big guns are the most powerfull and most easy to handle in PvP. Forgot about leveling and supporting this gun with ammo. As i told before wipe, the economy will not affect the PvP. The prices of ammo should be multiplied and this changes will afect the game play too much, so  leave the economy modification.


 Let the firepower on the same level as it is and change the hadnlig (i dont mean perk). Why the most powerfull class is the most easy to handle (enter area, push a button and click click click, R, click click click?  Biggunners should more think about their AP and time economy.


 I.e. As a Minigunner, you will enter the city, you will see enemy, them you will burst your three rounds and then you will need to reload. That will take some time. So you must get from the first line for some seconds or cooperate with your assault riffles teamates which will reload much faster and they can fire almost constantinously.. That will be the biggest difference between those two builds. You will need to make your team more balanced then now. Also pursuit of the enemy will be ideal for smallgunners and snipers instead of biggunners (no run with big gun in active slot).

 Hope the fights will be more longer then, if the number of BG will be little reduced. I though that fight lenght was the main reason why devs reduced the criticals for snipers and they disabled instakills. But they forgot, that BGs have their own kind of instakill (3x push button).
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Re: BIG GUNS vs SMALL GUNS
« Reply #27 on: February 15, 2010, 11:51:58 am »

Jackhammer (and all bursting shotguns) had a boost recently. A Jackhammer's DPS is now inbetween a Minigun and an Avenger - without having to switch ammo to suit the target and at a fraction of the ammo cost with the ability to aim as well. Of course its shorter range, but you can't have everything.
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Re: BIG GUNS vs SMALL GUNS
« Reply #28 on: February 15, 2010, 12:44:27 pm »

BG don't need any further nerf, SG need to have their range and damage boosted. BG are supposed to be powerful, also getting them and enough ammo for them is harder than obtaining hunting rifle and 20 ammo (you all seem to forgot about it). "3-burst instakill" is a bit different compared to what was pre-wipe (I mean a guy with 10mm pistol being able to instakill someone heavily armored, with 250hp and lots of dmg resistance)

and also, it's a joke that the most advanced rifle in the game has lower range than a minigun, but I told it long ago

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Re: BIG GUNS vs SMALL GUNS
« Reply #29 on: February 15, 2010, 01:01:10 pm »

Equal to mini in burst mode, +5 in single.

But then it would be equally strange to have AR at similar range to true Rifles. Guess the true place for them is inbetween rifles and BG is DPS and range.
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