BIG GUNS vs SMALL GUNS
 BIG GUNS vs SMALL GUNS
 If you have PVP combat experince, you know, that there are only 2 real combat classes. The BIG GUNS with a lot of firepower and 
big number of action points and in oposite, SMALL GUNS snipers with single shots and criticall rolls. For PvP there is nothing 
between. (LASER snipers were similar to SG snipers.. big luck).
 But in fonline there are many guns, bullets and shells. So why not try change some of them and maybe little edit some combat 
mechanics to balance it. Some of this changes may be implemented now, some after next wipe. At least i hope it will be inspiration for others.
 I understad that many players like firepower of big guns, minuguns, LSW, avengers. Ok then, let the firepower stay at this level 
and change something else to balance the game.
 1. Lower the range of big guns and raise the range for assault rifles weapon class.
          LSW      from 40 to 35
   Minigun  from 35 to 30
   Avenger from 40 to 35 hex.
        Assault rifle   single from 45 to 40
         burst from 38 to 35
   FN FAL      single from 35 to 40
         burst from 30 to 35
   XL 70E3   single from 35 to 45
         burst from 30 to 40
  Assault rifles will get little advantage against BG with this range modification. But in most fights in cities, streets, buildings will BG still dominating. So there must be additional changes.
 2. Add bigger magazines for as. riffle class (30 ammo instead of 20) and let them burst 10 piecies of ammo instead of 8.
 3. Add 2 action points to reload the big guns. (+2 AP to reload BG)
 4. Disable fast shot trait. Traits should add advantage in one way and disadvantage in other way. But for biggunners, there is 
only advantage. So for biggunners this is not trait, but 1 free perk. Free perk for most powerfull and dominating class of weapons. 
Is this neccesary?
 5. Add (enable) bonus rate of fire perk -1 AP
 6. Add aimed small guns burst perk. 
 This perk will add special kind of attack for assault rifle class. 3 aimed shots, 0-3 hits (depends on luck...), every shot 1/3 
damage, criticall roll for all hits, chance to hit another body part (except eyes),burst range (except XL 70E3 - single range), 
+1/(eyes) AP instead of classic burst.
  
 7. Rain in city (encounter) = -1 PE
 
 8. Night = -2 PE (Twiligiht = -1 PE)
 9. Night sight as. riffles class upgrade (reduce the night -2 PE to only -1 and -1 twilight PE to 0 penalty). Only for as. rifle 
class.