current tc system is begins to remind me "old mariage". we all have lost moments of delight and fun, long time ago. time for radical changes, or maybe even divorce
at present time, the biggest problem is definitely militia. they are just simple to powerful, we need to gather really large number of people to handle them without any fails. this is one of many things which _MUST_ to be changed. we can remove militia, that will also remoeve problem of militians as a pk tool. of course there is some gangs who actaully trying to care about their town, milita can be really useful in right hands, but they definitely need some nerfs.
few suggestions:
- reduce maximum number of milita to [6-8], [4] after obtaining control.
- fix of bug with adding mercenaries to militia during timer.
- fix in 'gear check' - i can bet, every gang had a lot of problems with taking control with RL's and LSW's.
- changes in 'tc-zones' old are just simple to schematic (especialy when other teams cant invent something new, and they are just coping other gangs
. that will be a playing tc on new-old maps.
- TC WINDOWS ! - till we dont have any other ideas for TC, its only one solution for the 'timezones' problem
some time ago, we was speaking aobut it with other gang leaders. everyone agreed - tc windows are really needed. dont want to discriminate other timezones then european GMT+1 but we need to find some compromise. so i sguestin something like that:
- 'biggests , most importants' cities like Broken Hills, Redding and maybe DEN should be able to capture once per day,
for example. (time in GMT+1)
Den 19:00-20:00
Broken Hills 20:00-21:00
Den 21:00-22:00
other cites like Gecko, Modoc and Klamath should be able to control 2-3 times per day
of course thats create some problems with reward, which is very important aspect of TC. that should be changed but not that much. reward cant give too much advantage over other players who dont give a shit about TC and cant force them for doing TC
at the moment, nobody cares about reward but its very important thing after 1-3 weeks after start of the new season, any ideas ?
probably thats all for now, i will write something more if discusion deve;ops in good direction, ahh and sorry for my english.
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A: I think town control should be moved to small areas outside the towns, like an outpost, power plants or fields, as an exsample, but not the current places which already exsist, but new small areas, which are well built and defendable, naturally dependt upon the nieghbouring towns resources and income, so a lower town income, would give a worse bunker,power plant, jet fields and so forth, while one with a higher town income, would have alot more benefits.
i would really like to see this in fonline. controling some places like - stables for drugs, mariposa for energy weapons/mfc and sierra for ammo and totaly changed TC - workbenches should be availble only in towns and you will get money for every % of crafted items. you can pick to sides - bad and eas - shoot everyone on side, block wasteland technological developnet or good and harder path - protect the town and get some profits