FOnline Development > 3D Development
3D complaints / criticism / suggestions
Karpov:
Well, in the original game, the guy just holstered the weapon, opened the door, and then he put on the weapon back. Then you ended up going unarmed inside the city just because it was annoying. Since we don't have that in this game, it is already different from the original one. I guess kicking doors is not a viable option, because it uses the "Use" animation, so unless you can use a stimpack with your feet or kick a buffout into your mouth, it would be ridiculous. Anyway, I guess you could hold a big gun with one hand for just a second.
Sadly, the only experience I had with this specific animations was a failure. Don't know what, but I did something wrong and it didn't work when I tested...not that I cared much anyway. I could try again sometime.
Roachor:
If its in 3d why would they use the same animation for everything?
Karpov:
--- Quote from: Roachor on March 29, 2012, 07:50:35 am ---If its in 3d why would they use the same animation for everything?
--- End quote ---
Good point. I guess I'm only thinking about what I am able to do and I'm not seeing the whole picture.
Lizard:
I suggest make some highpoly stuff for scenery, like rocks, cliffs, ruins, buildings, plants, water, tunnel portals etc.
Luther Blissett:
Definitely agree with you on that one. Given that much of the scenery stuff can be rendered out, it'd be great if someone could set up a rendering template for the lighting and size of things etc. It'd be great to open this stuff up for a bit more variety in general modding and mapping etc. There's some bits on NMA forums I think, and judging by some of the work done on Desert Europe and What Remains etc, there's certainly some people about on here who know this stuff.
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