Other > Suggestions

Another (than TC) faction pvp minigame

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Eternauta:

--- Quote from: Izual on September 23, 2011, 05:14:52 PM ---There is no such thing as "pvp cities" in FOnline: 2238.

--- End quote ---

But big gangs have turned controllabe towns into "pvp cities", or more exactly, "TC cities", which are there to be taken, and they are usually not visited by people with a different objective, or those other objectives are "less important" than TC, or are related to activities carried out only so players act better in TC later.

As a result, if gang X is controlling Klamath and members of gang Y enter Klamath, those from gang X will see that as an invasion and attack (if they have at least a relatively high number of people online).

That is imho why northern towns are empty.

Izual:
One is free to call it as he wants to; and they might be a place that looks more like a battlefield than a town. However, it was never intended that they become "PvP cities" and I doubt you'll see them named like that in, for example, a changelog.

Wichura:

--- Quote from: Lordus on September 23, 2011, 03:01:22 PM ---2) Ravenous, Wichura, Eternauta .. Do you , or did you played 2238 in any PvP faction or not? If not, this topic is not for you, because i doubt that you can contribute about implementing of another team PvP mechanism into the game.

--- End quote ---
I shot other players with mah ape, still got screenshots somewhere. That char even uses drugs (Nuka Cola & Cigarettes lethal combo, zomfg!!111), can I be considered PvP playah now?

Anyway - TC is causing more bad than good things: it makes cities deserted except for proxy-swarms fights, it's a reason for assholios to ruin other people's fun (remember whine-wave when BH was controlled by some friendly Russians, but then some people - wasn't that VSB? - decided to kill'em all, because these Russians were getting stuff from TC box), it makes messy flame-threads on forum, it kills economy sooner than anyone can think of it (itanz and caps spawned outta nowhere in magic box, no matter how many people came into town, how many trades were successful etc.). Good thing - there are other arenas than Hinkley and Reno.

So your suggestion here is like curing cancer with bandages and lipstick.

Eternauta:

--- Quote from: Izual on September 23, 2011, 05:47:29 PM ---One is free to call it as he wants to; and they might be a place that looks more like a battlefield than a town. However, it was never intended that they become "PvP cities" and I doubt you'll see them named like that in, for example, a changelog.

--- End quote ---

That's my point - it's not the devs' fault that cities are empty, it's because of how players behave about TC.


--- Quote from: Wichura on September 23, 2011, 06:04:47 PM ---Anyway - TC is causing more bad than good things: it makes cities deserted except for proxy-swarms fights, it's a reason for assholios to ruin other people's fun (remember whine-wave when BH was controlled by some friendly Russians, but then some people - wasn't that VSB? - decided to kill'em all, because these Russians were getting stuff from TC box), it makes messy flame-threads on forum, it kills economy sooner than anyone can think of it (itanz and caps spawned outta nowhere in magic box, no matter how many people came into town, how many trades were successful etc.). Good thing - there are other arenas than Hinkley and Reno.

--- End quote ---

I agree completely.

Lordus:
Removing TC:

 If you remove TC, you remove 2 things. 1) Alarm, that notify people that there is any pvp action. So in general, it would ruin PvP experience for players that have not enought time to search cities for enemies.

 Without alarm the time required to any PvP will be very unpredictable and IMO it would discourage players from organized PvP and it would let to quit or abusing players in mines,...

 2) The reason how to stay in norhern cites, so there would not be any reason to stay there (Look at Necropolis,unguarded (i think), no TC and voila! still ghost city.

So Eternauta, if gang X would lose its option to control Klamath (removing TC), the gang would not stay there (why? target to enemy?) and gang Y would not have reason to enter Klamath.. :(


 PvP cities means, you have opportunity to interact with players in many ways, even killing. No PvP cities (oficialy named as guarded cities) means, that even you are robbed, bombed or abused by well known player, you cant do nothing, because you will be killed by city guards.


 My suggestion:

 Hmm, not enough players to retake any city (alarm function of TC), so i and 2 of my friends would check npcs for caps in those cities, and we would hope we can meet any players. Maybe they would shot us, maybe they can talk with us first, lets see. No need to take tier max weapons and armors, our bases is full of tier shit stuff, lets use it. If we will kill enemy that has tier max stuff, good for us. If we loose it, never mind.
 
 Wichura: Again, this topic is not about TC. If i can name TC as "developers support for massive faction vs. faction PvP killing roleplay on bad guys and good guys", my could be named as "developers support for not massive, group players vs. group players, interaction that could lead to combat, but sometimes not".

 Russians? dont remember. We have relatively good contancts with russian players, because on Requiem, VSB is party of some "anti pk alliance" and they are helping us with knowhow, etc.

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