Other > Suggestions

Another (than TC) faction pvp minigame

<< < (6/9) > >>

Johnnybravo:
Silly people. If they remove TC and give alternative (like those faction battles or whatever is going on), there will soon be outcry to remove that as well. Like "I have my RP ruined in Killzone #4, because of those stupid PvP apes doing PvP there!!".

With the number of towns out there, the existence of zones without police or guards and no TC, there is really no reason to complain about it.

Here you got your Reno, it's a mess. Now if Broken Hills, Redding, Den and Gecko became the same type of towns for some reason, your Reno mess would dissolve.

I guess it will make some people happy, like buying arms in Reno, because there is not really much action going on, but it'd hurt somewhat the multiplayer part of the game.

If I count it right, there are about 4 towns with regular guards or police, 3 towns with no interest, and 5 TC towns.
This really gives something like max 10 players per town at the moment, considering they have different weights of interest, I could make rough estimate of like 2-4 players per current TC towns.

Even if playerbase was doubled it would still be at the brink of usefulness.

Eternauta:

--- Quote from: Lordus on September 23, 2011, 06:21:20 PM ---Removing TC:

 If you remove TC, you remove 2 things. 1) Alarm, that notify people that there is any pvp action. So in general, it would ruin PvP experience for players that have not enought time to search cities for enemies.

 Without alarm the time required to any PvP will be very unpredictable and IMO it would discourage players from organized PvP and it would let to quit or abusing players in mines,...

--- End quote ---

By alarm you mean the TC countdown, right? If that's so then I think you are wrong about it. People who want to take a town kill militia first, and I don't know if all factions do this, but in C88 or our alliances it has happened that we realize they are killing our militia (in other words: we know they are invading even before the countdown is triggered).

Also, the countdown is one of the things I hate the most: you see the countdown, everyone runs to Mumble, prepares everything, etc... Would be unpredictable you say? of course it'd be unpredictable, but that's what would make it exciting.

You say players would get discouraged from organized PvP and prefer to troll in mines. Well that makes me thinks they are cowards and that this is just another reason to laugh when I read "there should be no guarded towns, players should guard them".


--- Quote --- 2) The reason how to stay in norhern cites, so there would not be any reason to stay there (Look at Necropolis,unguarded (i think), no TC and voila! still ghost city.

--- End quote ---

Imho, Necropolis is deserted because of the following reasons:
-in the context of a server where TC is implemented, Necropolis can't be taken
-it's "too far"
-it doesn't have many quests
-it doesn't have many merchants

However, Necropolis is an awesome place for PvP, with its different areas connected by sewers for example... but anyway Necropolis is not what this topic is about.


--- Quote ---So Eternauta, if gang X would lose its option to control Klamath (removing TC), the gang would not stay there (why? target to enemy?) and gang Y would not have reason to enter Klamath.. :(

--- End quote ---

Merchants, quests, or just the desire to hang around. Also, a more real feel of danger: right now with TC, you can more or less predict how safe a town is by checking Pip-Boy and depending on the time it is irl.


--- Quote --- PvP cities means, you have opportunity to interact with players in many ways, even killing. No PvP cities (oficialy named as guarded cities) means, that even you are robbed, bombed or abused by well known player, you cant do nothing, because you will be killed by city guards.

--- End quote ---

Yet, players just want to take them unguarded towns. They are usually not interested in staying and making them attractive or turning them into a place where PvP interaction different from combat can be found.


--- Quote --- My suggestion:

 Hmm, not enough players to retake any city (alarm function of TC), so i and 2 of my friends would check npcs for caps in those cities, and we would hope we can meet any players. Maybe they would shot us, maybe they can talk with us first, lets see. No need to take tier max weapons and armors, our bases is full of tier shit stuff, lets use it. If we will kill enemy that has tier max stuff, good for us. If we loose it, never mind.

--- End quote ---

I am still convinced that gang members would not get into "enemy territory" if they are not 100% sure they will win. Like I said, they don't like risk.


--- Quote --- Russians? dont remember. We have relatively good contancts with russian players, because on Requiem, VSB is party of some "anti pk alliance" and they are helping us with knowhow, etc.

--- End quote ---

I bet he means the Broken Hills project. Chosen Soldiers and/or the Rogues (I was never sure) were trying to keep the town relatively safe, and BH actually became an attractive place for a lot of players. It was something really positive but APK factions like TTTLA and VSB kept attacking and eventually ruined it. C88 was still small and it was just a short time after I joined this game. I never liked that BH was attacked and innocents killed, but that's just my personal view of it. The point is that no matter if your gang is PK or APK or whatever, TC will harm the game.

Lordus:

 The suggestion is about new minigame, other than TC. If you dont like my idea, you can post yours. I dont think that my ideas are the best and i am opened to discussion. From your rejection of TC, i guess that you are against any other new faction minigames.

 But you forgot one thing. Other servers allows something for faction players (retaking the Cathedral on Requiem, TC,..). Its like stimul to players behave. Without it, players will be bored, maybe they will quit. I know that most of people are waiting on wipe, but this current number of active players is the truth number, not post wipe one. After wipe numbers will be only for few weeks, maybe months, not half of a year, nor the year and more!

 So i think that by eliminating any support from devs to roleplayers (TC is in fact roleplay too, is not it?) is bad way. Nobody wants to do anything in "unguarded no TC city" like Necropolis (even it is very good because of sewers,..), so i dont expect, that if you erase any TEAM game stimul (TC), they would start to "play".

 Town control is not chains that bind players, but actualy the only reason why most players currently playing remains. I am trying to suggest another reason, not eliminate the current one.

 

Wichura:

--- Quote from: Lordus on September 23, 2011, 08:06:11 PM ---Nobody wants to do anything in "unguarded no TC city" like Necropolis (even it is very good because of sewers,..), so i dont expect, that if you erase any TEAM game stimul (TC), they would start to "play".
--- End quote ---
There was Modoc Militia, but then TC came and city actually died. There were Redding/BH controlled by some factions, but lust for TC-box itanz was stronger. You could log out from one character, then log in to another in no time, but guess what - TC apes were abusing it over and over, by coming over and over with alts named Pwnz0r1, Pwnz0r2, Pwnz0r3.

Reno has also no TC feature, and still people come there. But you can buy cars, empty hypos, do some quests, buy fancy stuff. In Necropolis you can only stand around, writing "/e roleplayin teh ghul". See the difference, sir?

Lordus:
Modoc Militia is (IMO) consequence of the former server settings in previous eras, together with massive popularity of 2238 in that time.

 Settings as closest respawn point, so even you are killed, you can very fastly get back into "battlefield", together with many players exploring well known world from his favourite fallout game.  But the second condition is not and will not be any more (i think). We cant expect new wave of Fonline untouched (also F1,2 fans) players.

 I remember "comeback" of modoc militia, but it did not worked (IMO because the resason i wrote up). Players who stays knows how to gather best stuff, level up best chars, so there is not many reasons to repeat MM style of gameplay. And of course, we have Hinkley.

 So i am pesimistic to other roleplays formed from scratch, without any GM or dev support.

 Reno is different because of architecture of the location. Many small maps connected into one city. Different gameplay (vs. norhtern cities). But okay, if Reno can exists without any TC (or similar minigame), norhern cities cannot. Proof? Tell me, how many players you visited in Klamath today?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version