Other > Suggestions

Another (than TC) faction pvp minigame

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Lordus:
Hello wastelanders,
at this moment, there is only one faction pvp minigame = TC. TC works in two ways: beacon that convenes hostile gangs to fight, background for roleplay in cities.

 I think that most players knows disadvantages of this concept. Thing i a miss a most are pvps with small number of players.

 So my idea is to add another faction pvp layer into the game. It could be named as "enforcement of protection money". (=google translate, so i hope it does sense). The name is not important, important is gameplay.

Why?

1) support small pvp fights
2) bring back players into pvp cities (for other reason that TC)

How?

 In PvP cities, there should be located NPCs (10-15 in each norhern city, it should be possible to use current NPCs) with possibility of dialogue. Result of dialogue could be a small caps income to faction player, that talked with that NPC (i.e. VSB). Income shloud be one time and relatively small (max. dozen of caps). After that, only players from another gangs could talk with that NPCs. Because of reason of abusing this with 2 different friendly or proxy gangs, NPCs should have a cooldown (10 minutes?), not too short, but not too long.

 The result i see is that players in time, when they dont have enough players for TC, would visit cities, checked NPCs for avaiability for this small quest. They would met other groups of (hostile?) players doing the same thing. Oposite to TC, i believe that lower caps reward would not attract massive PvP groups, but only small groups of players.

 This system could exist together with TC, or it could be somehowe connected. What do you think?

Eternauta:
There are already NPCs giving out quests out there.

Lordus:
Basic quests:
 purpose = to help chars in their leveling
 requirements = lvl, skill, item, not repeatable (mostly)
 output = xp, caps, item.,,

My idea:
 purpose = attract more players to pvp cities evenly throughout the day
 requirements = faction membership
 output = caps, more pvp fights among small groups (or solo players) in pvp cities

Evan:
So lovely idea. That would ease the 'ghost town' phenomena. And it would give people stuff to do who don't join some mammoth-faction.

Johnnybravo:
I don't get it. What's the point of caring about it when you already have it?
I mean you go, get caps, and buzz out. Fighting over it would be no different to camping mines and stuff.
In fact if you cannot get reward again before someone else takes encourage you to leave and return when it's taken, hopefully stopping others from leaving.

It's not really that bad, but since it discourage you from defense, it'll result in worldmap camping with preview/sneak intel.

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