Other > Suggestions

Another (than TC) faction pvp minigame

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Lordus:
1) This suggestion is not about TC. So dont post off topics.
2) Ravenous, Wichura, Eternauta .. Do you , or did you played 2238 in any PvP faction or not? If not, this topic is not for you, because i doubt that you can contribute about implementing of another team PvP mechanism into the game.
3) If PvP apes means = level up my char, gather stuff to fight with 10 friends agaisnt 10 enemies (but also often mumble friends, or just in pvp community well known characters), then i am PVP ape and i am proud of it.


 Answers:
 "no real reason to send just a small squad"

 This is not how it works in factions. There is not anybody who sends someone to check something. Players are doing their own thing, and if there is any source of fight possibility, then players gathers. But during the time, when there is not enough players, there could be a small fights. Of course, number of players fighting in those pvps will grow during the daytime (more online players= more fights). But this could be different to TC, where acition never starst before every gang gather as most playres as possible and team is waiting for everyone.

 I think that my idea could bring different PvP experience, more entertaining for solo, dual players or small teams. This suggestion is not aimed for huge gangs with most players online!

 "The quests are there, if your character doesn't meet the requirements don't whine about it"

 I dont whine that my PvP char cant do quests (my trader char do them). I am talking about fact, that there are not quests for PvP chars, and in fact, there are emtpy cities, because of it.

"will players stay in city?" => more occasions to enter and be in city => more players in cities.  repetable quests (repeatable in minutes) = more players in cities

 

Eternauta:

--- Quote from: Lordus on September 23, 2011, 03:01:22 PM ---1) This suggestion is not about TC. So dont post off topics.

--- End quote ---

On the contrary, it's the pvp apes' desire of victory which has brought ghost towns: they only go to unguarded towns if they got a force reliable enough to take the town. Otherwise there is "no reason" to go there.


--- Quote ---2) Ravenous, Wichura, Eternauta .. Do you , or did you played 2238 in any PvP faction or not? If not, this topic is not for you, because i doubt that you can contribute about implementing of another team PvP mechanism into the game.

--- End quote ---

"LOL UR NOT HARDCORE PVPERZ SO U SUX"? Are only major PvP gangs allowed to fight against other players?  ::) Anyway I am personally in a major TC gang.


--- Quote ---3) If PvP apes means = level up my char, gather stuff to fight with 10 friends agaisnt 10 enemies (but also often mumble friends, or just in pvp community well known characters), then i am PVP ape and i am proud of it.

--- End quote ---

Nothing new here.


--- Quote --- Answers:
 "no real reason to send just a small squad"

 This is not how it works in factions. There is not anybody who sends someone to check something. Players are doing their own thing, and if there is any source of fight possibility, then players gathers. But during the time, when there is not enough players, there could be a small fights. Of course, number of players fighting in those pvps will grow during the daytime (more online players= more fights). But this could be different to TC, where acition never starst before every gang gather as most playres as possible and team is waiting for everyone.

--- End quote ---

-Hey according to my Pip-Boy, your faction is controlling BH.
-Yep.
-We don't have enough members online to take the town from you... But what about we send a small group, not for TC mind you, but for those 12 caps given by NPCs.
-Sounds awesome, there are 20 guys from my faction online atm, but we will only send a small team.

The above situation will never be. If a faction has not enough people online to take a town, they will never send people to a TC location just to get those caps, which means the same risk but for a lot smaller reward than the TC box.


--- Quote --- I think that my idea could bring different PvP experience, more entertaining for solo, dual players or small teams. This suggestion is not aimed for huge gangs with most players online!

--- End quote ---

The quests that already exist can also be enjoyed by solo players. But they will most probably be killed on sight by factions. The same would happen with these "quests".


--- Quote --- "The quests are there, if your character doesn't meet the requirements don't whine about it"

 I dont whine that my PvP char cant do quests (my trader char do them). I am talking about fact, that there are not quests for PvP chars, and in fact, there are emtpy cities, because of it.

--- End quote ---

Cities are not empty because of that. They are empty because gang members only go there to take them, and solo players enter the town and leave fast so they don't get shot by factions. Without TC, you'd see a lot more people in those towns, because northern cities wouldn't be potential war zones.


--- Quote ---"will players stay in city?" => more occasions to enter and be in city => more players in cities.  repetable quests (repeatable in minutes) = more players in cities

--- End quote ---

Hell yeah, players running, power-talking to NPCs, then running the fuck out of town before the enemy comes to shoot at them. PVP RENEWED! CITIES POPULATED!

Crazy:

--- Quote from: Eternauta on September 23, 2011, 04:16:54 PM ---Cities are not empty because of that. They are empty because gang members only go there to take them, and solo players enter the town and leave fast so they don't get shot by factions. Without TC, you'd see a lot more people in those towns, because northern cities wouldn't be potential war zones.

--- End quote ---

If TC i removed, what do you think gonna happen to TC factions? Are they gonna magically disappear, leaving town, making them suddenly safe? Without TC, the situation wouldn't change, simply all those evil PvP ape faction would have to search in each town to find something to kill instead of waiting that a counter pop up to alert them... Which would probably cause much more small gang and loners death, as ATM TC faction won't bother to check a town if there is no counter running (with exceptions of Reno because it is known much action is going on there).

Eternauta:

--- Quote from: Crazy on September 23, 2011, 04:30:57 PM ---If TC i removed, what do you think gonna happen to TC factions? Are they gonna magically disappear, leaving town, making them suddenly safe? Without TC, the situation wouldn't change, simply all those evil PvP ape faction would have to search in each town to find something to kill instead of waiting that a counter pop up to alert them... Which would probably cause much more small gang and loners death, as ATM TC faction won't bother to check a town if there is no counter running (with exceptions of Reno because it is known much action is going on there).

--- End quote ---

If TC was removed, I believe that the "in server X, players guard towns" things would be possible. Without TC we wouldn't have ridiculous elements like militia, or economical reasons to take a town from another gang (TC box). Without TC, I think PvP wouldn't be about great wars over a territory, instead of that even members of big factions would probably act in small groups because they would not have big objectives that encouraged them to gather in "swarms".

Izual:

--- Quote ---My idea:
 purpose = attract more players to pvp cities evenly throughout the day
--- End quote ---

There is no such thing as "pvp cities" in FOnline: 2238.

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