Other > Suggestions

New item - painkillers

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Sarakin:

--- Quote from: Graf on September 18, 2011, 06:51:33 PM ---According to this idea, these painkillers are pretty similar to how psycho has worked last era and before. Except that these painkillers are way more weak according to psycho. It was possible to make a blind-psycho-suicider, which was one of the most proficient builds. It was a good time, when PvP was mostly dependant on the player's skill, not its build, plus the swarm wasn't the decisive factor. I liked it back then, and thus I like this idea.

--- End quote ---
I wouldnt say player´s skill was more decisive back then, it was just easier to survive because of insane drug effects. Everyone could pwn in those days.

Anyway I like this suggestion, both versions.
Also you gave me an idea about a drug, that would regenerate certain HP over X seconds. Like 10 hp every 5 seconds for 100 seconds. That would help new players fighting lesser creatures that do little damage, but they are numerous and the fight might last for a longer time.

Wallace:

--- Quote from: Sarakin on September 19, 2011, 01:00:39 AM ---I wouldnt say player´s skill was more decisive back then, it was just easier to survive because of insane drug effects. Everyone could pwn in those days.

Anyway I like this suggestion, both versions.
Also you gave me an idea about a drug, that would regenerate certain HP over X seconds. Like 10 hp every 5 seconds for 100 seconds. That would help new players fighting lesser creatures that do little damage, but they are numerous and the fight might last for a longer time.

--- End quote ---

Fair idea but that effect seem somewhat too powerful for new players (or at least availability of such drug to new players)

So i'd suggest 5 HP every 5 seconds for one minute (or 5 HP/round lasting for 12 turns)
Plus slight chance for short period of addiction

PS. Nice to know that my idea is interesting ;) Thanks

Grommok:

--- Quote from: Sarakin on September 19, 2011, 01:00:39 AM ---Also you gave me an idea about a drug, that would regenerate certain HP over X seconds. Like 10 hp every 5 seconds for 100 seconds.
--- End quote ---
I think Healing Powder had to work in that way in Fallout 2, but at the end, maybe for engine limitations, they became a sort of "cheap" stimpack.

Swinglinered:
Put in a pain system, perhaps fatigue, sleep, etc.

Then counter-drugs (with side effects) would be another layer of strategy/tactic.

Grommok:

--- Quote from: Swinglinered on September 19, 2011, 03:50:56 PM ---Put in a pain system, perhaps fatigue, sleep, etc.

--- End quote ---
It is already being said numerous times that this game wont become The Sims: FOnline.

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