Other > Suggestions

New item - painkillers

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Savager:

--- Quote from: Wallace on September 18, 2011, 03:13:04 PM ---I've been thinking about some way to increase chances for survival for new players and came upon this idea: Easily crafted painkillers (made from broc or xander) Which would work somewhat similar to Super stims but in another way

If you would take a painkiller it would temporarely heal you for 15 (or 20) HP (as well as capping your max HP 15 - 20 higher than normal). After a while it would subside (just as super stim's withdrawal effect) That would be nice for a newbies as those increased HP would add to their survival chances. For high level players 15 or 20 HP is not much of a difference.

Another way of implementing those would be by a doctor profession. In that case advanced painkillers combined with sedatives and stabilizers resulting in the above bonus plus:

--- End quote ---

I like the idea too. Could be like the bags of healing powder (requirs like 40% FA). It will be a great help for low level, because when u are newb have soo little hp.
Tumbs up! +1

runboy93:
New drugs always welcome :)
Just like painkillers do, they decrease pain that you feel so ingame it is +DR and maybe something else like +hp

Graf:

--- Quote from: Sarakin on September 19, 2011, 01:00:39 AM ---Also you gave me an idea about a drug, that would regenerate certain HP over X seconds.

--- End quote ---

I'd love to have all drugs work that way. So the drugs (especially super stipaks) won't be so powerful and become more realistic. This may give a life to the whole new era for the drugs (by implementing the product quality feature, which depends on the crafter's skills, which may regulate how soon the effect comes).


--- Quote from: Grommok on September 19, 2011, 03:53:42 PM ---It is already being said numerous times that this game wont become The Sims: FOnline.

--- End quote ---

You're right, but there's something that should be mentioned though. Indeed, there was a bunch of suggestions about this, but I remember there was a discussion, where someone of the developers said, that they want to implement it in somehow altered way, so there will be hunger and maybe something else, but there will be no chance to die from it.

Grommok:
Ah, understand, like some bonuses for being well fed/rested/hydratated. Without forcing anyone to do anything.
I think that could be a good way to implement actually useful stuff, without forcing anyone to do so.

Wallace:
If we're talking about painkillers then my another idea is to add morphine
- 30 - 40 max HP increase
- All DR types increased by 10% (except poison and rad)
- -2 PE
- -2 AG
- -2 IN
- Significant chance of addiction

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