Other > Suggestions
New item - painkillers
Wallace:
Quit crying! You'll discourage other from commenting! Shoo! ;p
I wouldn't post this if it wasn't something with absolutely no chances to be implemented
(cause this would balance the game towards new players a bit imo)
Grommok:
*stops crying*
--- Quote from: Wallace on September 18, 2011, 06:36:48 PM ---Quit crying! You'll discourage other from commenting! Shoo! ;p
I wouldn't post this if it wasn't something with absolutely no chances to be implemented
(cause this would balance the game towards new players a bit imo)
--- End quote ---
Lotsa stuff would have helped alot new players, without others even noticing, and was trolled by everyone around.
Wallace:
Well i haven't been around for a while (from the time you could find junk in barrels) so i don't exactly know what was trolled during my absence
I think that (at least first from two tiers of) painkillers should be implemented
second tier is only optional
Graf:
According to this idea, these painkillers are pretty similar to how psycho has worked last era and before. Except that these painkillers are way more weak according to psycho. It was possible to make a blind-psycho-suicider, which was one of the most proficient builds. It was a good time, when PvP was mostly dependant on the player's skill, not its build, plus the swarm wasn't the decisive factor. I liked it back then, and thus I like this idea.
Wallace:
Well i meant a feature for helping new players but no obsolete for hi-levs
And yes - somewhat veeeery limited psycho (exactly as a strong painkillers should work)
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