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Author Topic: New item - painkillers  (Read 3333 times)

Wallace

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New item - painkillers
« on: September 18, 2011, 03:13:04 pm »

I've been thinking about some way to increase chances for survival for new players and came upon this idea: Easily crafted painkillers (made from broc or xander) Which would work somewhat similar to Super stims but in another way

If you would take a painkiller it would temporarely heal you for 15 (or 20) HP (as well as capping your max HP 15 - 20 higher than normal). After a while it would subside (just as super stim's withdrawal effect) That would be nice for a newbies as those increased HP would add to their survival chances. For high level players 15 or 20 HP is not much of a difference.

Another way of implementing those would be by a doctor profession. In that case advanced painkillers combined with sedatives and stabilizers resulting in the above bonus plus:
- All damage resistances would rise for 5% (except poison and rad resists)
- No withdrawal damage from super stims
- Sequence LOWERED by 10 (down to one point)
- AC from agility lowered by half (round up) or fully
- OR - 1 Perception instead of two above cases

I don't know however if this would be easy or hard to implement in FOnline

So please comment on this (and entire post)
« Last Edit: September 18, 2011, 03:17:40 pm by Wallace »
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sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Grommok

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Re: New item - painkillers
« Reply #1 on: September 18, 2011, 03:19:17 pm »

Like this idea. I suggested a "doctor overhaul" sometime ago, and i dunno how could i have missed paikillers!
I personally prefer to see it with the stats of oyur first idea (small heal, max health increased) but adding it to Doctor [1] would make sense, and make Doctor [1] a little more useful. Plus REMOVE WORKBENCH REQUIREMENT!
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E' un gran figlio di mignotta!

Wallace

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Re: New item - painkillers
« Reply #2 on: September 18, 2011, 04:58:07 pm »

The question is - are devs considering adding new items at all?

(also please for more comments ;) )
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sometimes repair dismantle stuff
Roleplay!
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Grommok

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Re: New item - painkillers
« Reply #3 on: September 18, 2011, 05:17:14 pm »

The question is - are devs considering adding new items at all?
To quote Surf
It has been said numerous times that there won't be any new weapons before t he old ones are relatively balanced.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Wallace

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Re: New item - painkillers
« Reply #4 on: September 18, 2011, 05:46:15 pm »

so... it can be implemented since it's not a weapon?
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sometimes repair dismantle stuff
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Grommok

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Re: New item - painkillers
« Reply #5 on: September 18, 2011, 05:48:25 pm »

I dunno.
I hope so, mon.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: New item - painkillers
« Reply #6 on: September 18, 2011, 05:51:29 pm »

No matter how good or bad is idea, there are simple no chances to implement it at the moment.

After the wipe none would remember your idea so it will die... sorry but thats how this forum suggestions section works.
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Grommok

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Re: New item - painkillers
« Reply #7 on: September 18, 2011, 05:55:39 pm »

*cryes*
*cryes some more*
*thinks to all the time he used to comment-suggest something and cryes again*
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Wallace

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Re: New item - painkillers
« Reply #8 on: September 18, 2011, 05:58:01 pm »

No matter how good or bad is idea, there are simple no chances to implement it at the moment.

After the wipe none would remember your idea so it will die... sorry but thats how this forum suggestions section works.

See my speech count?

25% means that i already should know that most suggestions have less than 5% chance to be implemented

That still won't stop me from suggestions that may make this game better  :)
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Grommok

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Re: New item - painkillers
« Reply #9 on: September 18, 2011, 06:00:51 pm »

See my speech count?

25% means that i already should know that most suggestions have less than 5% chance to be implemented

That still won't stop me from suggestions that may make this game better  :)
*cryes some more*
*looks at his speech counter*
*makes some operation with is MathBoy*
*cryes again*
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Wallace

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Re: New item - painkillers
« Reply #10 on: September 18, 2011, 06:36:48 pm »

Quit crying! You'll discourage other from commenting! Shoo! ;p

I wouldn't post this if it wasn't something with absolutely no chances to be implemented

(cause this would balance the game towards new players a bit imo)
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Grommok

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Re: New item - painkillers
« Reply #11 on: September 18, 2011, 06:39:23 pm »

*stops crying*
Quit crying! You'll discourage other from commenting! Shoo! ;p

I wouldn't post this if it wasn't something with absolutely no chances to be implemented

(cause this would balance the game towards new players a bit imo)
Lotsa stuff would have helped alot new players, without others even noticing, and was trolled by everyone around.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Wallace

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Re: New item - painkillers
« Reply #12 on: September 18, 2011, 06:45:33 pm »

Well i haven't been around for a while (from the time you could find junk in barrels) so i don't exactly know what was trolled during my absence

I think that (at least first from two tiers of) painkillers should be implemented
second tier is only optional
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Graf

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Re: New item - painkillers
« Reply #13 on: September 18, 2011, 06:51:33 pm »

According to this idea, these painkillers are pretty similar to how psycho has worked last era and before. Except that these painkillers are way more weak according to psycho. It was possible to make a blind-psycho-suicider, which was one of the most proficient builds. It was a good time, when PvP was mostly dependant on the player's skill, not its build, plus the swarm wasn't the decisive factor. I liked it back then, and thus I like this idea.
« Last Edit: September 18, 2011, 06:53:08 pm by Graf »
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Wallace

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Re: New item - painkillers
« Reply #14 on: September 18, 2011, 06:59:01 pm »

Well i meant a feature for helping new players but no obsolete for hi-levs

And yes - somewhat veeeery limited psycho (exactly as a strong painkillers should work)
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
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