Other > Suggestions

Inability to attack PLAYER teammates. Team exp sharing.

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OskaRus:
What would prevent you from leaving group at pve encounter and bursting the shit out of that exping n00bz?

Cold_Fusion:
@Evan -The wasteland would be still as harsh, since it can't anyhow prevent one from meeting another group (of PKs in this case).

The idea is to relieve the toal-paranoia feel which is killing any kind of interaction and seriously hindering the RPG part.

@OskaRus - Good question and simple anwser to it - once stablished, the group could only be left from the map level. Alternatively, the player could just decide not to "Follow (insert leader name here) into the Wasteland".

avv:

--- Quote from: Cold_Fusion on September 16, 2011, 03:01:36 PM ---@ avv - I wouldn't mind losing some loot if I get safe exp and its not ME being looted.
--- End quote ---

Another scenario: the "teammate" distresses help, his pals spawn and start shooting at you. When you try to shoot back this teammate stims his friends. Even if you win, the teammate loots everything and leaves.

The thing is, if you go do stuff with a guy who doesn't plan on helping you it's going to end up bad in some other way if he can't shoot you straight away. If the dude plans to harm you, he most likely will succeed.

Johnnybravo:
That's a thing that can be resolved as well.
I can imagine somebody arguing about it dumbing down TCs, but that can be changed as well without touching the base idea.

But let me ask first, how would players see a 'sanctuary' feature in game like this?
I agree with you that players just feel paranoid and often refuse to cooperate just because of this and the multi-player part of game is nearly non-existant for many, because of this.
I think the idea of karma failed, so would any various automated ways to track player credibility, so by default everyone should be considered potentially dangerous and should not be trusted.
Question for those saying "No.":
How can you cooperate with those guys without being guaranteed safety?

I would like to know, because this solution is a little awkward.

Fizzle:
Hey man, Friendly fire is real dude get used to it.

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