Other > Suggestions

Inability to attack PLAYER teammates. Team exp sharing.

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Fizzle:

--- Quote from: Cold_Fusion on September 16, 2011, 08:19:16 PM ---Friendly fire or collateral damage is not shooting/being shot at the back every time one sees the opportunity to get away with it.

--- End quote ---

wow then you must seem to be in the wrong crowd of people  :o

Swinglinered:
I'd allow a Protected/Party Mode if it was 10% xp penalty at lv1, -10 per level beyond 1.

Level being of each character, not average party level- to prevent party level squatting tricks.

You also have to be able to leave Protected/Party Mode at will to betray if you like.

Also, splash damage not blocked, only accidental targeting.

spears:
I dislike this. Currently when you do find some people that are trustworthy you go out of your way to hunt with them and probably eventually make a faction, its good because like a lot of things in fonline you have to think it through rather than just wandering out with any random geezer.
Removing the risk element would just see people stand about spamming NEED GROUP or suchlike.
No i havent betrayed someone like this, Yes i have been betrayed like this but i have also met people and formed alliances through the current system that wouldnt feel as important if it were a safe one.

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