Other > Suggestions

Inability to attack PLAYER teammates. Team exp sharing.

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Cold_Fusion:
Simple as that.

Let me elaborate - I'd like to see a modification that would make player teammates untargetable.
Right now what scares people away from grouping up is the fear of being shot in the back and losing everything the very moment they left protected city with a stranger. Sure that would happen IRL but really really rarely and not like 90% of the time like in FOnline.

This would lead to easier life for newbies who could group up for better protection from bands of PKers roaming the wasteland as well as providing them a way to hunt together without the fear of immidiate treason.

Enabling shared exp would mean that everyone, not only superkillers would get something out of these groups and soon, specialized Leaders, Doctors, Trappers (skilled in Outdoorsman) or Repairmen would appear more often, putting "role" back to "RPG".

Most important - it would be FUN instead of paranoid and excrutiatingly paifull like it is now.

avv:
But this would allow other kind of trolling where the "teammate" loots something that don't belong to him and leaves because you can't stop him.

It is true you can't trust randoms, but trustworthy people are out there and you just have to figure out how to recognize them. Fonline is kind of cool because it has the espact of distrust when it comes to meeting other people.

Evan:
As in 'teammate' you mean those that tagged you? That would be perfect defense from anyone in many situations. I dislike the idea. Bullets miss, and clicking the target instead of friends and knowing when not to burst is not that hard.

Thou yes, hunting in a group is fun but impractical. Shared XP would be great.

Cold_Fusion:
@ avv - I wouldn't mind losing some loot if I get safe exp and its not ME being looted.

@ Evan - You're referring to "not hitting people by accident", I meant not being able to target an ally at all to prevent treason. As for defensive use, it could be easily countered by making "taging" work like trade - only when you're next to another player, and only when he agrees. That would actually be also a solution to abusing newbies by tagging along just to rape them.

How does it sound now, with these correction?

Evan:
Naw, it's fun that people can follow you if you don't look, and trust shouldn't be granted by a game mechanism.

I personally like the wasteland harsh.  :)

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