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Author Topic: Roleplaying in FOnline:2238  (Read 56408 times)

Re: Roleplaying in FOnline:2238
« Reply #45 on: September 14, 2011, 07:53:10 pm »

(since this is based on fallout, fallout is an RPG, they possess fallout to play this game, enhce they play RPG, so why hating RPG? RPG RPG RPG ;D)

That's why I joined this community, because I love fallout.
In the games I love doing the side quests instead of the main story - which I see as a path to the end, I want to enjoy the game as long as possible.
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jonny rust

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Re: Roleplaying in FOnline:2238
« Reply #46 on: September 14, 2011, 07:59:17 pm »

All I can really contribute to other role-players watching this thread is just to keep doing it. As long as we stay in character whenever we are playing we will find each other in the game.

There are more of us than any one of us probably thinks.

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Wichura

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Re: Roleplaying in FOnline:2238
« Reply #47 on: September 14, 2011, 08:26:50 pm »

You can do something else than pwning n00bz with uber-PvP-ape character or dig rocks with uber-miner character. Imagination is the limit, you just have to invite trusted people, not random bored assholios/retards.


GM support needed (or at least pretty helpful) and appreciated. This is the main function of Game Master, right? Not tracking and banning proxies, dual loggers or whatever, not helpdesk with +requesthelp received every five minutes.
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Nie biegaj za stadem.

JovankaB

  • Guest
Re: Roleplaying in FOnline:2238
« Reply #48 on: September 14, 2011, 08:29:00 pm »

Imagination is the limit

Everytime people brag how imgination is the limit in this game, I see some melee arena...

Not that it's anyones fault, it's just that game doesn't allow for much else.
« Last Edit: September 14, 2011, 08:39:42 pm by JovankaB »
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Wichura

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Re: Roleplaying in FOnline:2238
« Reply #49 on: September 14, 2011, 09:14:00 pm »

Everytime people brag how imgination is the limit in this game, I see some melee arena...
I can't find screenshots from "Car for Poem" now. "Princess Miriam kidnapped by Evil Mzimu" wasn't a melee arena either.
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Nie biegaj za stadem.

Eternauta

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Re: Roleplaying in FOnline:2238
« Reply #50 on: September 15, 2011, 02:12:19 am »

If you are interested in roleplaying, I'm sure there are games which are a lot better than this one for RPing. Where you don't have to be afraid of bombers, imba player killers, non-rp trolls...

So you are saying that people interested in roleplaying should gtfo and leave FOnline to those only interested in PvP, who whine about cooldowns, 21 as max level, low carryweight (nothing against you avv, just using a recent example) and any other limitation they find in this game, while roleplayers almost enjoy the limitations since they encourage team work, etc.?

I would never try to impose roleplaying on Counter Strike, RPing in that game would not be the best RP experience at all, in fact it would be very boring as it doesn't offer much in that sense, because it was thought for combat only. In a similar way, most if not all players who enjoy PvP in FOnline:2238 (because fighting another player in this game is not boring) have to go through levelling the new powerbuild which takes hours/days, mining, crafting, farming and/or trading for the gear, organizing the team (who leads? you! no u! me leads!), take down militia... The result is the high amount of people who want to be able to do more things with their powerbuilds instead of relogging to their other alts made for very specific activities which are important only for the combat they will participate in later, and also saying "the game is boring", "the game is dying", "there is nothing to do"...  FOnline:2238 doesn't offer the best experience in PvP combat because of all the other "boring" activities that need to be done. But for some reason those interested only in PvP keep playing this game.
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JovankaB

  • Guest
Re: Roleplaying in FOnline:2238
« Reply #51 on: September 15, 2011, 02:41:02 am »

So you are saying that people interested in roleplaying should gtfo and leave FOnline to those only interested in PvP, who whine about cooldowns, 21 as max level, low carryweight (nothing against you avv, just using a recent example) and any other limitation they find in this game, while roleplayers almost enjoy the limitations since they encourage team work, etc.?

No, but maybe they should stop whining about people who play the game in diffrent way than you do. You can't just slap "Fallout" sticker in front of something and claim it's Fallout for multiplayer roleplayers, when mechanics and features tell it's PvP hack&slash.
« Last Edit: September 15, 2011, 02:45:47 am by JovankaB »
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Reiniat

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Re: Roleplaying in FOnline:2238
« Reply #52 on: September 15, 2011, 03:09:24 am »

Imagination is the limit.
Now i see the problem,
 99% of the players here have not even a bit of imagination
Players of any game just think in kill and be the best and cant look something far than that. So its fault of the real world, for teaching us to enjoy the moment, buy Coca-Colas and play Call of Duty

Quote from: jonny rust
Then why do you play this game?
i like Fallout and i like to act in a game like if i where in Fallout. And i actually do it, but you dont need big events for that, just keep trying even in NCR.
Trololololol dead utopias where never alive but we still acting as if we where in there. Like pee against the wind.


So as conclusion:
People will still whining for RP and game characteristics, some guys will still RP, and others killing everybody, This topic will not change anything.

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Eternauta

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Re: Roleplaying in FOnline:2238
« Reply #53 on: September 15, 2011, 04:38:33 am »

...mechanics and features tell it's PvP hack&slash.

I disagree, this is a game where in order to be "prepared" for "proper" PvP, you need to spend a considerable amount of time doing activities different from PvP combat. If PvP is the only thing you're looking for in 2238, you'll have to go through a lot of boredom (mining, crafting...).

A true PvP hack&slash game would allow the players to level their powerbuilds and get decent gear a lot faster and with no, or at least fewer, limitations (like higher carry weight for looting your enemies, and extremely low or no gathering cooldown to make getting enough gear for the whole faction less tedious, for example).

Like I said, the fact that a lot of players complain about the game being so boring shows that they are forcing 2238 to be a Fallout PvP combat game. It is true that making 2238 act as a PvP combat game is easier than making Counter Strike act as a RPG, but if it brings boredom to players, I believe it's because they're "doing it wrong".
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Heckler Spray

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Re: Roleplaying in FOnline:2238
« Reply #54 on: September 15, 2011, 11:27:13 am »

At the moment there's something missing in FOnline to make it a decent MMORPG, to make it as good as the original Fallout in the RPG sector: a good karma system. The reputation thing is too thin.
For now, players rarely have to face the consequences, make a choice... I've never seen any proper "raider" roleplayer. It's a pain to try to be a law enforcement agent.
Players can't totally immerse themselves in Fallout universe, like joining a town (become a citizen)... You can play a BoS/Enclave/whatever member, but it's still more disavantageous than being in a Player Faction (no base, no ranking system, no leadership.... no future prospects).

Hope the long-awaited Domination mode will change things and reconcile Role Players and PvP addicts.   
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LagMaster

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Re: Roleplaying in FOnline:2238
« Reply #55 on: September 15, 2011, 02:18:49 pm »

good thing there is the SDK

now with the help of other people, we can leave 2238 pure PvP and go on proper RP servers

when i first joined the FO comunity, there where only 2 servers: TLA(in russian) and 2238, but now there are some that are under development and i can barely wait to play them

and not only RP servers, but co-op survival too, SP new storyline, a new place of the world with other lore, etc

but i will allways remember 2238, and i will still play it, unless it will have only population 7 or less.
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Grommok

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Re: Roleplaying in FOnline:2238
« Reply #56 on: September 15, 2011, 02:47:37 pm »

There is a strange proverb in my country LagMaster, that even if it's a bit rude, goes well with your thoughts.
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

That roghly translated is:
Who runs away from the fight
Is a great son of a bitch!


I havent nothin' against you. The proverb basically means that the one who runs away from responsabilities, the fight, isnt worthy of any good thing, is a great son of a bitch.
You are retiring from the fight. In my view, is our duty to ensure the evolution of FOnline 2238. We arent only players, we are beta testers.

Again, nothin' personal. It's just a proverb ;).
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Eternauta

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Re: Roleplaying in FOnline:2238
« Reply #57 on: September 15, 2011, 03:20:01 pm »

Chi si ritira dalla lotta
E' un gran figlio di mignotta!


I love the Italian language! :D I need to study it decently someday and not in a stupid institute like the one I went to...

Anyway, I still believe RP would work better in 2238 than just pure PvP. Even in its current state, but like Heckler said, probably Domination will boost it a little.
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Grommok

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Re: Roleplaying in FOnline:2238
« Reply #58 on: September 15, 2011, 03:52:19 pm »

It's out hope.
I think that NPC faction need Domination mode so badly...
And for the Italian, dunno what to say. I'm italian, and is already hard for me ::)
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Jackall

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Re: Roleplaying in FOnline:2238
« Reply #59 on: September 15, 2011, 04:06:56 pm »

You're not alone, Grommok  ;D
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