this serious discussion I'm following very interested.
Thanks, I am glad to see serious RPers interested in this
That's why this game has so many trolls, people are getting really bored, really fast, there is nothing out there for them to do.
I read that almost every day on this forum, however people don't really leave the game for real, they keep playing while whining, or wait until wipe while whining
@RavenousRat, zuhardu: you should eventually understand that your ideas of what roleplaying means is far from being accurate.
Just read what A concerned wastelander said, it's about not being yourself, but about defining your character's personality. Not acting from what you (the player) know, but instead from what the character is supposed to know.
Before you accuse the comunity give it a chance, we don't need role playing projects, this whole game should be a role playing project.
Who said no one gives you a chance? you can start roleplaying whenever you want, and see how others react and understand that the community is not "ready" for it. The majority of the playerbase doesn't know what roleplaying is, or has a deformed view of it, so they are not ready - but don't say you are not given a chance because no GM will ban you for roleplaying: it's your fellow players who will ruin your RP.
I love that all of you share your opinions, no matter what that may be, and discuss about them, but remember that the original point of this thread was to talk about how to deal with technical aspects of 2238 (like alting) when roleplaying
I personally believe that while RPing, alting should be handled in a way similar to what A concerned wastelander said: if I had more than one character inside a RP project, every alt would have a different personality and his/her role would depend on the build (some obvious ones - powerbuild: town guard, soldier; crafter: gunsmith, mechanic). Also, the characters would NOT share their knowledge as in a shared consciousness becuase, well, they are not the same person.
Imo, avv's approach makes the character too overpowered (the "same" person can fight, craft, sneak, enslave, lead, steal, etc.) for roleplaying.
...much people only think about having the best of the best of the best...
(...)
Same goes for character abilities. Why be only decent at shooting if you can be a professional marksman? Why only be able to craft home-made shotguns when you can be a professional ballistics engineer?
Exactly! Especially when it's about gear only used by, say, NCR elite soldiers or Brotherhood of Steel paladins. But it's like I said on some other thread, players want moar productivity, the best gear, instant success, etc. Imo, just seeing a "Redding guard" in Brotherhood Armor and Light Support Weapon breaks the RP.
The so-called RP projects needs a Game Master support as well, since most of the server's population is for PvP.
I agree, but even in that case "anti-RP" people would still annoy with GMABOOZ posts and stuff like that...
As to the topic of roleplaying I roleplay on a few characters and I have to say that surf's idea about roleplaying is...wrong in my opinion. (...) ow can you make that statement when PnP roleplaying has absolutely nothing to do with Fonline and as such you were the only one that brought it up?
Have you ever tried PnP roleplaying? If you have, I bet you understand that it is a true roleplaying experience. You have your character, the game master is narrating the situations, etc. PnP gives you a lot of RP "skill" and even if FOnline is very different from PnP, chances are a player with a lot of PnP experience will make a very decent roleplayer, while a player with no PnP experience would ".eshit on mouth" and say he's a roleplayer that nobody understands.