Other > Closed suggestions
Los Alamos Project (some kind of a BarterTown)
DANG3RZ0N:
everything is in your hands ;)
BurntAluminum:
I think by the name, it should be somewhere closer to texas though it's hard to tell if texas is on the map, but nevada(New Reno) and parts of Oregon(Klamath/Klamath falls) are, and a desolate area of Idaho(Vault city and gecko are either bordering or in Idaho or Oregon), it would be too convenient to have it near NCR with the uranium mining, as NCR has become a central City of FOnline, there should be a considerable distance, to keep resources from piling up in NCR because anyone can make it back in one piece. This should be a town on it's own, and should spread players into other towns, there should not be a single central town, the population of FOnline is all centered in NCR, and just about every other town is empty or near empty. The population of the wastes should be a little more spread out, rather than focused into one area. What makes NCR so special anyways? There are no Resources other than cows and tree's in the general area(and you can find more tree's along with fiber and fruit at Vault city, as well as some close by mining spots. People are even suggesting that people start in NCR, when I believe new players should start in vault city because the only thing vault city doesn't really have in or nearby is a still, and it only has one brahmin pin.(At least to my knowledge) The hub has a great bit of traders, a still, a great mining area around it if I remember correctly, you can buy an infinite number of books, there's a good amount of cow crap to shovel.
I'm not saying NCR should be empty, but it's fairly useless in comparison to other towns, people should just grab their brahmin hides and head out to a more useful area to base their operations in.
Aryan:
Simple Burnt, ncr has the toughest guards and suicidebomers aside is the safest city in the game.
If this new trade city was created and had some sort of mechanic that allowed no attacking or suicidebombing what so ever then this would become the new ncr. people would go there in thier shiny ca and stand around all day talking about how they pwn so very hard, citys would still be empty just instead of ncr it would be this place where people congregate. If this were created i would suggest no crafting tables, no stills, nothing that can be used with 100% saftey otherwise why would you even bother to buy a base when you could simply put a tent next to the city and use their resources with the same security that a base is supposed to offer.
but this being said traders do require a high level of security. possibly before entering the trading zone people would be required to be searched by guards? this mechanic is already avaliable in tla with the vc guards searching your inventory for contraband prior to entry and could possibly be adopted.
Two different approaches i have in mind is a central trading board like WoW' or a series of stalls that can be rented by players.
The board could work much like wow, you talk to a central trader, set you buy or sell price using the 'say' command then the item is removed from you inventory and taken by the npc and placed in a secure inaccessable location (much like the operation of banks).
With stalls each stall could have for example a locker or some other storage unit that is very secure and an npc who through dialouge we can set buy/sell prices for various items and they are stored in this locker. We could name our stalls so our npc would respond "Hello welcome too, Aryans super shit hot big gun shop" or whatever and he commences the trade for us. then whever we wish we can return and remove the caps from locker.
This idea would also work really well if developers ever decided to implement slave trading. People would be able to roleplay slavers, slaves would have a deed of ownership or something similar and when it swapped inventory so did the control fo the slaves. Whole thread on this discussion full of ideas.
baaelSiljan:
That ideas are great, but for now I propose listen to the KISS ASS (Keep It Simple Stupid Auction Selling System)
Aricvomit:
Ok I love the idea and the map looks great, I personally feel a large problem right now is the going back and forth between non-cannon. I think if we just scrapped the whole having it be cannon thing everyone would benefit. As of right now it seems as if the devs are going back and forth because according to them in their timeline the cathedral didnt get blown up, which already changes everything yet nothing reflects upon that. I say before adding in new stuff everything thats broken should be fixed, it seems important features get left by the wayside while they try new ideas. I would like to see this town or one similar to it show up in game, so far i think rehashing old enviroments and placing it strictly in the few years before fallout 2 limits the creativity and scope of this game. Just coming out and saying its non-cannon would solve so many issues and problems and free up the devs to work outside of the constraints of a time line thats already been butchered.
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