Other > Closed suggestions
Los Alamos Project (some kind of a BarterTown)
TuX:
If we want to stick strictly to fo1 and fo2 then i guess we should remove all vehicles from Fo:T. I don't recall seeing any Hummers or Raider Buggies on the West Coast. If the devs accept them then refusing to incorporate this kind of map only because it looks a little like Tactics would be just hipocrisy IMHO. The possiblites connected with Los Alamos are, well maybe not endless, but still very vast. All those thing mentioned earlier: Players renting stalls to sell weapons, drugs, or even slaves (great idea Aryan). If we can organise fights, why not make some bets with the loocal bookie? The RP value of this place is huge and it would be a waste to let it pass.
Lexx:
The cars are in, because we don't have much 2D artists who can draw nice looking Fallout 1/2-like vehicles. The ones from Tactics are the best we can really use.
To this locations in general. I've wrote it already in IRC a while ago. We can't include this or anything like this in the moment. We just don't have the time and ressources for this. The location isn't even a simple base anymore, it's a whole new and big town with NPCs, dialogues and additional scripts for quests, fighting and even new features like this "renting rooms for trade", etc. which is something that doesn't even exist as base in the scripts already in some way. So including this location would eat us up to 2 or 3 weeks, I would guess now. additionally to this, if we do this for one, we have to do this or similar also for the project ideas of other people, which would lead in even more time we have to spend.
I know it was offered by the location creators to write dialogues and scripts, etc. but this brings up the next problem: Nobody except we can test if the scripts are working or will crash the server on startup or if they work at all. So even in the case not we personally would write the scripts, we have to spend time on testing it and telling people how things are working. And yeah... we already got approx 6 people who wanted to helpt with writing scripts for us and never showed up again (=wasted time). We also can't just "give out" a kind of "test suit" for this where you can test your scripts, because nothing like this exists. Everything works in combination with the server files.
Also another big factor is that it's a big new town-- and we already have 20 big and empty ones without much quests and other stuff to do. And I think we all agree on the fact that we first should try to fill up what's there instead of adding new.
This is not meaned to destroy the idea or that we don't want people to do something like this (making maps, writing dialogues, quests, etc.), but we just don't have the resources right now to get this all done at once.
baaelSiljan:
Not 2d artistis You need.
This was fast test long time ago. But it is possible to make it better, and other cars too. Maybe more MadMax/Fallout mix.
Lexx:
Not really what I would call Fallout 1/2 like, eh? And still the same: We have nobody in the team who is able to do such things in the moment.
baaelSiljan:
Since end of January 2010, I will be free enough with work I hope, so I'll try to find some interesting people to do such things. ;)
Maybe not Fallout 1/2 but it was for testing only ;)
For testing You can use other game server on other port - even on VM. Only give that people chance. You are fans, they are fans. You made great piece of work called FOnline: 2238, and how many people says, You will never do that. Was all people You work with so optimistic to give You try? You say You have no time, they say "we can do it all, You devs need to test it only". Think about it. And BTW, They prove that they take it seriously. Thay spend 6 weeks to build this city.
Or if You need so much Cvet to change mechanics and it take so long them maybe FOnline:2238 need to be rewritten to some other engine?
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