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Author Topic: NCR New Rules? (New Script idea.)  (Read 2585 times)

Menempo

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NCR New Rules? (New Script idea.)
« on: August 22, 2011, 10:50:39 am »

Perhaps it is time to add a script that force the guards to yell at players carrying inactive dynamites into NCR to leave the town imidiately and shoot on sight those who enter the town with active dynamites on their persons because seriously i don't think the New Californian Republic would allow crazies or psychopathic freaks to enter their town loaded with explosives.

Thats all i will have to say.
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Keigoris - "So what?! I'm a Deathclaw in human disguise! that dosen't mean i cannot be an addict to nuka cola!"
Re: NCR New Rules? (New Script idea.)
« Reply #1 on: August 22, 2011, 11:28:09 am »

Oh yes, lets have NCR guards using "Steal" on us.
Or give them super-awareness!

You just gotta beware
This is like stealing in towns. Its a fun skill, but if they remove it from towns, then that would just make a useless skill. (Anywhere else, and you can just blast em to bits no worries.)

Bombs kill people, so let them kill people.
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Re: NCR New Rules? (New Script idea.)
« Reply #2 on: August 22, 2011, 11:34:30 am »

Bombs kill people, so let them kill people.

Guards guard people, so let them guard people.
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Menempo

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Re: NCR New Rules? (New Script idea.)
« Reply #3 on: August 22, 2011, 11:38:09 am »

Logicaly i doubt they would let in 10 times the same psychopath who blewed up a bomb within their city's limit. The guards dosen't do much anyway so far they only shoot on players that shotted other players. Beside of this they dosen't even notice thieves anymore. They tried to solve this with Karma but they forgot about the fact that a player can make an alt for the occasion of blowing up some bombs..... Its a circle of vipers.

OR if they won't remove the dynamite perhas nerfing it could be a solution , forcing the trapper to craft more dynamite to blow up someone then simply crafting only one to blow up someone who took hours to craft all their equipment.

Look at the difference between a player that craft one dynamite and the other one that take hours to craft its armor , gun and ammos. To be reasonable the dynamite is an OP item perhaps even more then a Gauss Pistol and to be honest with you the Gauss Pistols is not even OP its just a single shot weapon that deal good damage and ignore mostly the armor..

Its called freekill.

I'm sorry but if its like this Rocket should kill in one hit as well.

While the other player have to work laborously to craft its equipment and its sort of annoying to only see 75% Bluesuits at NCR because they all know if they have an armor a lazy trollolol can go blow themselve high sky on them with a 50% chance of desintegrating the armor.

To be simple Dynamite is the troll weapon, and this can answer why?... why did they removed the C4??? Theres nothing to gain at all from it. Trapping might be a fun skill but when using it non-stopply its getting annoingly stupid at the end.

And if they want to keep it this way then the devs should really impose a 100% Material desintegration in the explosion. Armor , weapons ammos, everything should dissapear.... again theres no logic that randomly right on the spot i exploded my weapon is still in one piece and still functional and oh! my armor is still attached all together and can be used knowing that it should have been shattered in thousands of pieces in the explosion!
« Last Edit: August 22, 2011, 12:09:06 pm by Menempo »
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Keigoris - "So what?! I'm a Deathclaw in human disguise! that dosen't mean i cannot be an addict to nuka cola!"

Perteks

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Re: NCR New Rules? (New Script idea.)
« Reply #4 on: August 22, 2011, 12:14:54 pm »

Like i said before (but some lol mod though its an offtopic lol?)
What about traders? Dynamite is dangerous as smg and other weapons, guards should kill all who have weapon ? Ok im good with it :D it will be godly town for thiefs. or just annoy people to plant them bobm without even activate they will be fast unprotected lol

Traps skills have no use because devs throw out plastic explosives what is very tactic weapon, dynamite is actually occasionaly use to make something other than trolling :) Just give back plastic
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Menempo

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Re: NCR New Rules? (New Script idea.)
« Reply #5 on: August 22, 2011, 08:40:27 pm »

Then ask the devs yourself they will tell you a good reason why the C4 was removed and also i know steal is another problem to the game, they should obviously put a cooldown to it anytime you steal an item with it.
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Keigoris - "So what?! I'm a Deathclaw in human disguise! that dosen't mean i cannot be an addict to nuka cola!"

Wichura

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Re: NCR New Rules? (New Script idea.)
« Reply #6 on: August 22, 2011, 08:51:56 pm »

Leave NCR. Problem solved.
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Nie biegaj za stadem.

Surf

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Re: NCR New Rules? (New Script idea.)
« Reply #7 on: August 22, 2011, 09:35:47 pm »

There are some changes towards this issue (bombs..) planned last time I checked. It was even mentionend somewhere already on the forum, IIRC.

Leave NCR. Problem solved.

If you don't have anything to say, shut it. Strike.

Perteks

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Re: NCR New Rules? (New Script idea.)
« Reply #8 on: August 22, 2011, 09:53:30 pm »

Then i ask why c4 was removed?
2nd thing, actually wichura have rights. NCr is troll town, obvious troll is obvious. Never go there with stuff and dont stay to long in one place.
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Wichura

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Re: NCR New Rules? (New Script idea.)
« Reply #9 on: August 22, 2011, 10:10:03 pm »

If you don't have anything to say, shut it. Strike.
Oh please, read it again. Inventory checking for dynamite? What's next? SMGs? Any weapon? Or make NCR Hinkley-like - you can go in only as bluesuit without any equipment?

IRC seems safer than NCR, none can be bombed there, and still can chat and troll.
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Surf

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Re: NCR New Rules? (New Script idea.)
« Reply #10 on: August 22, 2011, 10:13:55 pm »

There are bomb hounds sniffing for explosives planned, this doesn't mean that you automatically can't bring any of those to the town. There will always be loopholes to smuggle.

BTW - following your logic, I could just say  "take it or leave it" , "if you don't like it, gtfo" etc.

Wichura

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Re: NCR New Rules? (New Script idea.)
« Reply #11 on: August 22, 2011, 10:20:16 pm »

Go ahead, I don't care about NCR issues a lot. This suggestion here is just nonsense, so I posted what I posted.
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Re: NCR New Rules? (New Script idea.)
« Reply #12 on: August 22, 2011, 10:48:49 pm »

*coughs twice* so you want guards to have uber-awareness to detect dynamites? what? are you fucking kidding me?

"Hello im a robocop, and i see through your trousers you have a bomb, die."
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Re: NCR New Rules? (New Script idea.)
« Reply #13 on: August 23, 2011, 12:00:53 am »

BTW - following your logic, I could just say  "take it or leave it" , "if you don't like it, gtfo" etc.

Maybe he only thought that there can be much safer cities than NCR? So "take NCR and take another one?"
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Re: NCR New Rules? (New Script idea.)
« Reply #14 on: August 23, 2011, 12:43:40 am »

Real problem with NCR is that it should be main meeting place to barter and ingame chat. But it is massively trolled by bursters and bombers, so no experienced players hang around unles they wanna burst or bomb n00bz. Sucuide bombing is pretty silly feature as wel as sucuide bursting. More of exploit imho. Postapocalyptic wasteland should not be full of sucuiders.
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Kill them all and let the god sort them out.
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