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Play WikiBoy BugTracker Developer's blog
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Author Topic: Fix Boy suggestion  (Read 2958 times)

Re: Fix Boy suggestion
« Reply #15 on: August 10, 2011, 05:57:40 pm »

1 Gunpowder,
10 Gunpowder,
100 Gunpowder would look silly in Fixboy. Is there a possibility to hide/show the crafting option, like without profession prerequisites?

A prerequisite for 10 Gunpowders would be 10 Minerals and would only show up in Fixboy if you have 10 Minerals in your inventory.

I think just 10 gunpowder would be enough.... 10 clicks for 100 is not to bad, and that way the fixboy is not to cluttered.
This would mainly be helpfull for gunpowder, adv gunpowder, and metal parts.
Re: Fix Boy suggestion
« Reply #16 on: August 10, 2011, 06:00:10 pm »

The same old way as before, Grommok.
I didn't say the option to craft 1 gunpowder vanishes, only the option to craft 10 gunpowder disappears, when you have 9 minerals left in inventory.

Also, aFT, my part of the suggestion is to avoid FixBoy cluttering, but yeah, 10 items would be enough, because one can't carry that much minerals anyway.
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Wasteland is a tricky business.

Grommok

  • Desert Ranger
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Re: Fix Boy suggestion
« Reply #17 on: August 10, 2011, 06:11:06 pm »

I mean, if when i have 9 minerals the 10  Gunpowder disapperars, when i dont have all the mats for, lets say, laser rifle, laser rifle disappears from FIXboy, and the only way to know how much mats i still need is go to the wiki.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

jonny rust

  • Caravan Dan
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Re: Fix Boy suggestion
« Reply #18 on: August 10, 2011, 06:46:35 pm »

have a counter come up upon hitting the fix button (like the bartering counter) if you just want to make one its a swift hit of the enter key, if you want to make more than one select the number you wish/are able to make.

It doesn't change the way the fix boy looks at all, just an added step in the process.
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Grommok

  • Desert Ranger
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Re: Fix Boy suggestion
« Reply #19 on: August 10, 2011, 07:09:11 pm »

I like Jonny's one. And shouldnt be difficult to do.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Fix Boy suggestion
« Reply #20 on: August 10, 2011, 07:23:25 pm »

No, the Laser Rifle will still show up because you have a profession.
Also, Jonny's suggestion sounds interesting. I wonder if that's possible.
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Wasteland is a tricky business.

Grommok

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Re: Fix Boy suggestion
« Reply #21 on: August 10, 2011, 10:59:52 pm »

Well, sorry then, i havent understood :-[ wont happen again.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

kraskish

  • Chars: Perforator & Penetrator =D
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Re: Fix Boy suggestion
« Reply #22 on: August 12, 2011, 01:12:57 pm »

have a counter come up upon hitting the fix button (like the bartering counter) if you just want to make one its a swift hit of the enter key, if you want to make more than one select the number you wish/are able to make.

It doesn't change the way the fix boy looks at all, just an added step in the process.

Requires cvet for sure. Almost a year ago same suggestion was made by me (probably not first) and probably will never happen.
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Chars: Perforator, Penetrator Leaderator
Re: Fix Boy suggestion
« Reply #23 on: August 26, 2011, 06:43:49 pm »

this is really needed! I just can't craft anymore my hand kills me after converting 100 minerals to gunpowders.
bump!
Re: Fix Boy suggestion
« Reply #24 on: August 26, 2011, 09:20:44 pm »

this is really needed! I just can't craft anymore my hand kills me after converting 100 minerals to gunpowders.

That's a feature.
"Natural cooldown" :D
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