Scrap gathering. STOP. Scrap timeouts. STOP. Scrap crafting ores into materials. STOP. Get scaveging. STOP. Give limits to traders. STOP. Have fun. STOP.The whole thread was made to ask players for ideas on how to go with gathering and timeouts. Right now we arent giving much feedback
Another alternative is to change the spread of skill points. You know how an unarmed fighter doesn't really need more than about 145% unarmed to get 95% hit on everything - therefore leaving many spare points to put on other things?Well, if the cap was brought down similarly on the other skills i.e. 200% or 150% is maximum, there'd be a lot more spare points to spread around and therefore the potential for more balanced characters - or in other words, most characters are able to do most things to a very basic level, or to specialise in several instead of just one.Would need quite a lot of further changes, i.e. how effective certain numbers were - so 100% lockpick would need to be able to do unlock almost anything, 100% sneak would need to be pretty sneaky, 100% small guns would need to be pretty accurate etc.
This would only overcomplicate it. A simple "buff" to the skillpoint pool would be the easiest solution.
But then, people would only reduce INT, because they have enough SP for combat skills => make better powerbuilds. Also people would rather invest SP into mandatory skills ( gun skill, maybe two, fa, doc, od ) and still make an alt.
I think it's much better now. It's strange to see how everyone is a millionare in a wasteland..
it would take less than a day for everyone to run around with BA and Miniguns.
Economy would be completly ruined
Feedback for the Devs: In my opinion gathering and crafting cooldowns were perfect the way they used to be.
It gave a good balance to the economy, and added a degree of realism to it all.
For those who think gathering cooldowns should dissapear: WTF?!? imagine its the start of a new server and there is no cooldowns.....it would take less than a day for everyone to run around with BA and Miniguns. Economy would be completly ruined, no one would buy anything to other players or vendors, they could just make it all themselves. If there is to be any sort of interaction between players cooldowns HAVE to stay.To those who say SP should be raised and split in dif categories: WTF!?! How lame would it be for everyone to be able to do everything? What would be the point of making a crafter if everyone is a crafter? Once again that would limit the interactions between players to a never seen before level. (and its already pretty low) Divide skills points into dif categories? Why? cant you decide by yourself where you want your points to be placed?Feedback for the Devs: In my opinion gathering and crafting cooldowns were perfect the way they used to be. It gave a good balance to the economy, and added a degree of realism to it all. I mean, crafting a minigun starting with the basic materials HAS to take time. I know clicking the FIX button dosent take time...but you gotta imagine the time it would actually take to craft the gun. Also improved interactions between players; if you wanted to be able to mine more ore, then youd have to bring some friends with you. (or PK miners depending on your style) It made buying stuff from other players worth it, and overall balanced the whole game.
Chi si ritira dalla lottaE' un gran figlio di mignotta!