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Gathering? Waiting?

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Pozzo:
Currently when you enter a random encounter other players have 10 minutes (I guess) to encounter you and enter your location to kill you.
So if in the new era we need to scavenge a lot if would be good to do the contrary : when you enter a location you have 2 minutes to scavenge and find items and during this time no other player can enter the location.

Shangalar:

--- Quote from: scypior on August 17, 2011, 08:25:41 am ---Untrue, it was caused by funny bug in code, maybe some day I will write about it:)

--- End quote ---

I would be happy to see it one day !

wreese2u:
Try a poll, should cooldowns be removed? yes, no.. ect

i dislike cooldowns alot.

OskaRus:

--- Quote from: scypior on August 17, 2011, 08:25:41 am ---You do got the point here:)
I liked that too, but that still remains an invitation for relogging. Don't know if the exact scale of the problem though. Maybe every player should hereby admit, if he's avoiding it this way, no punisment, I promise! :)

--- End quote ---

I dont fastre(dual)log because of crafting. Only because of transportation. But when you commit to exploiting this feature fully.... My friend once made many mining alts and via proxies was able to mine more HQ ores in hour than brahmin was able to carry (that means hundreds). But I dont use this way i preffer just visit mine once when i log and unlog or buy it from traders.

Bartosz:

--- Quote from: OskaRus on August 17, 2011, 01:02:20 pm ---My friend once made many mining alts and via proxies was able to mine more HQ ores in hour than brahmin was able to carry (that means hundreds). But I dont use this way i preffer just visit mine once when i log and unlog or buy it from traders.

--- End quote ---

But to be precise, I was wondering if people relog because of crafting timeout (to make yet another portion of items), not for gathering.

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