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Gathering? Waiting?

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Reiniat:

--- Quote from: Bantz on August 17, 2011, 01:10:34 am ---1.Small scale pvp would be more common. That would be good for guys that like to do that.

--- End quote ---

what? small scale....pvp, don you see it? Fonline is full of cowards, the only way to make two guys fight is giving BA and Avenger to one guy and left the other alone.
How do you imagine small scale pvp? guys with LA or Combat Jacket fighting with Eagle Deserts and Hunting Rifles? guys like those will obviously shout "PEACE" in encounters, and then observe if the enemy is beatable, if not they will speak like pussyes "hi and goodbye".

The only way PvP can be in ghatering areas is by a bunch of well armed guys, or mercs waiting to kill as many bluesuits in one place.

Aniway im still liking your idea, i love that stuff of smale scale PvP, but its impossible due to the players.

Bantz:

--- Quote from: Reiniat on August 17, 2011, 02:32:46 am --- Fonline is full of cowards, the only way to make two guys fight is giving BA and Avenger to one guy and left the other alone.

--- End quote ---

You have some points, but it would be in the nature of such locations that there would be a chance to meet 2on2 etc. Lets have a look at Gecko mine for instance. Lot of times there was a guy or two waiting for miners. They usualy were succesfull in killing the miners and sometimes miners come back in an armed group or alone. Thats what we could call small scale pvp.

Now imagine that there is like 20 of such locations. Big gangs would concentrate on TC, maybe domination in some other areas. Lets have a look at the scavange area. In the nature of those areas with various entrances is that it is not easy to camp them. Most of the time when you with a friend or two will meet just very similar group who wants to scavange, not the big one that camp the entrance. It wouldnt be very much fun for the big groups, because they have other pvp thats more profitable in terms of fun&equip. Of course sometimes one group will have 3 members and the other 6, that will happen. But it wouldnt have to happen so often with numerous locations.

jonny rust:
Perhaps gathering/PvP facilities could make use of this suggestion

http://fodev.net/forum/index.php?topic=18108.0;topicseen

So the guards might only let you enter with weaponry for "defensive" purposes but not "offensive". That way a bunch of rookies could get together with their shot-guns and flamers and have an actual chance at surviving it.

As for cool downs and dual logging etc. it seems like the food thing will actually counteract it a bit if its easier to speed up your cool down with water and food than it is to deal with three different chars (which I never do though, so i can't comment too much), also while the cool downs still exist they are getting tweaked so who knows... 

Handyman:
Doh! no searching via encounters  it will generate big lags again, as in the past searching ores or wood and suff generated loads of maps which overloaded server ! Hunting FTW

Bartosz:

--- Quote from: Reiniat on August 17, 2011, 02:32:46 am ---what? small scale....pvp, don you see it? Fonline is full of cowards, the only way to make two guys fight is giving BA and Avenger to one guy and left the other alone.

--- End quote ---

You do got the point here:)


--- Quote ---For current economy cooldowns are neccesary. Most of the issues were fixed with cumulative CD, that was great improvement.

--- End quote ---
I liked that too, but that still remains an invitation for relogging. Don't know if the exact scale of the problem though. Maybe every player should hereby admit, if he's avoiding it this way, no punisment, I promise! :)


--- Quote ---Now imagine that there is like 20 of such locations.

--- End quote ---
What if they are not fixed, but again, findable by mean of encountering, but are quite plentiful in materials (or the amount would vary, you would be noticed of it by the encounter question box). Then you need to stay in that location a bit longer, perhaps call friends (oh no, alt-friends?). And during that time, this location still would not be visible for others, but would be findable (with quite a chance).
The problem I see with fixed locations is that they are not adjusting themselves to the amount of players. Say, we've got low amount of players for some period of time, so it's perfectly safe to go there, don't meet anyone, return with stuff. Or say that some players again organized really humongous alliance, and they control half of it. Sounds a bit like Domination:)


--- Quote ---Doh! no searching via encounters  it will generate big lags again, as in the past searching ores or wood and suff generated loads of maps which overloaded server ! Hunting FTW

--- End quote ---
Untrue, it was caused by funny bug in code, maybe some day I will write about it:)

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