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Gathering? Waiting?
Roin:
--- Quote from: Spades on September 25, 2011, 03:48:44 am ---i reckon resources should be much rarer, more dangerous to obtain. There should be a random chance of having resources, and you cant re-enter the same area, need to move at least a bit. Should probably have a higher encounter chance the more you wander around a small area(attracting attention? or just other scavengers out to get same resources). If there wasnt so much resources around there wouldnt be like a hojjillion bbs around, and players would need to trade among themselves. Just my opinion, with no idea how hard to implement this is and with very little game experience.
--- End quote ---
Or make one character allowed per I.P address(Unless your spose or mate is playing with you at your house, or your having a lan party, with Fonline 2238.), it will enforce trading between players, and thus lower resource income, unless your a slaver, in which case you are, increase Ranger Patrols since the NCR is supposed to own alot of the capital wasteland. :)
Roin.
Wichura:
--- Quote from: Roin on October 06, 2011, 05:12:23 am ---Or make one character allowed per I.P address
--- End quote ---
Welcome to dynamic IP and proxy world, my dear. It won't work, been discussed already many times.
dskpnk:
Will always be a problem cause nobody like to wait and everybody like to abuse. I think the previous one was too hash and the actual one is too much. Just keep going like that and found a better balance.
Swinglinered:
It's a Beta, right?
Why not just give everyone teleportation and item conjuration so we can "test".
Oh, also testing economy, balance, etc.
This brings a conflict- RPers and simulators/logistic strategists vs. TC/PvPers who want fancy stuff NOW so they can pew-pew.
What to do what to do?
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