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Gathering? Waiting?

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Pozzo:
Maybe we could try a session with no crafting at all :D
Only scavenging !

Bartosz:

--- Quote from: Pozzo on August 17, 2011, 02:01:17 pm ---Only scavenging !

--- End quote ---

Let's make Diablo-style drops. You know - 0,0001 chance to get CA when killing Radscorpion and that stuff ;)

Sarakin:
That would be fun, the stronger creature, the better chance of dropping something valuable

Bantz:

--- Quote from: scypior on August 17, 2011, 08:25:41 am ---You do got the point here:)
I liked that too, but that still remains an invitation for relogging.
--- End quote ---
Eventhough its possible to bypass them in this way, one got to ask if its such an evil. Lets say you have created an item that has 6 minutes non cumulative CD and you want to create two more. What are you gonna do? You dont have time to go out for hunting and if you are not crafting in a base you have to either risk staying next to the workbench or wait on the WM and risk multiple trips. For me thats quite frustrating. If we face the fact that people use specialized crafter builds, that are not quite good at anything else, we also have to face the fact that most of the people wouldnt want to stay in them waiting 5 minutes next to the workbench, click, waiting another 5 minutes and so on. Bypassing seems like lesser evil.

--- Quote from: scypior on August 17, 2011, 08:25:41 am ---What if they are not fixed but findable by mean of encountering. This location still would not be visible for others, but would be findable..
--- End quote ---
But who will find such area? Probably some loner that dont even want to like in current system with encounters. In fixed areas, you can go through them and see if there is anyone there. If not, you can either scavange or move on. With encounter based ones, you can spend times looking for someone but have no guarantee that the area you are looking for even exists. The point with risk of encountering someone is valid, but is it realy such a big one? Yes, sometimes it will be less risky to scavange, but thats the same as nowadays with HQ mines and unguarded traders. No big deal.


--- Quote ---Or say that some players again organized really humongous alliance, and they control half of it. Sounds a bit like Domination:)

--- End quote ---

I wouldnt fear that. If there will be huge alliance that controls half of the locations, say 10, it means that its just 1/10 of its strenght per place. If the alliance has 50 people, thats 5 ones per place. And thats just an invitation for another group with 8-10 people to get some free stuff and fine pvp.

Bartosz:

--- Quote from: Bantz on August 17, 2011, 02:24:22 pm ---But who will find such area? Probably some loner that dont even want to like in current system with encounters.

--- End quote ---

For those, there would be always a question/notification.


--- Quote ---With encounter based ones, you can spend times looking for someone but have no guarantee that the area you are looking for even exists.

--- End quote ---
It doesn't have to exist in that place, it might be generated after roll.


--- Quote ---The point with risk of encountering someone is valid, but is it realy such a big one?

--- End quote ---
I'd like to see it a bit bigger for those scavenge encounters.


--- Quote ---I wouldnt fear that. If there will be huge alliance that controls half of the locations, say 10, it means that its just 1/10 of its strenght per place. If the alliance has 50 people, thats 5 ones per place. And thats just an invitation for another group with 8-10 people to get some free stuff and fine pvp.

--- End quote ---
I suppose fixed locations could go on-pair with encounter ones, i do not see them as conflicting.

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