So the swarm can handle 100 ghouls..... but how about 1000!?!?!?! Also, refer to it as the "Army of Darkness"
Here's a news flash -OMG- better call a GM! you died at an unprotected mine. And when enough people gathered, and the ghouls were running low on rounds, they were taken out TACTICALLY, and STRATEGICALLY by an overwhelming player force, that self organized, and I'm sure, was entertaining to be part of. So sounds to me like it's no "unbeatable unavoidable glitch" again - You can all thank us anytime, we like to entertain.
noone should wish for better adversaries
It's not the first time that happen and we know how to deal with those traps. Doesn't mean it's legit, nor especially fun, I prefer by far fighting players: there is not much tactic when you fight against an army of dumb NPCs.You are totally wrong. I remember and respect my best ennemies, and they're not part of it atm.
Gargantua, please stop making a big deal out of this. I can tell you it isn't.
If you want to upset the game, try to do something original that relies on your skills and not faulty AI mechanics.
And if you "preferred" fighting players, maybe you shouldn't have gone to fight the ghouls in the first place? You CHOSE to go there.
Khans win this round.
The Tic Tac Toe Loser Alliance can hit the road.
Unless you start to engage in serious battles your shiny little circle jerk of a gang means nothing. And sadly, I don't see you guys anywhere close to tc'ing as then your dream world would come crumbling down in a few seconds, no matter if hawks, tttla, cs or any other gang will have the fortune to arrive first.
*TTTLA lost 19 (expensive) bg mercs to the Army of Darkness.
*All Khans had a laugh.
*The Khans lost 70 (free) slaves.
*The Khans grew stronger economically.
While using mercs yourself you go here to whine about our skills? Be careful not to loose your face and credibility Johnnyboy...