(...)
Before we started it seemed like we would have had 100 players at peak, to have that number this far in and 8 months since even the slightest update still seems weird to me.
If you don't have much time, simply take more people.
It's just not that easy.Besides, check out Desert Europe. Lots of people in the beginning and now it's as good as dead. I don't have any insight in how they work, but my humble guess is that the reason for their problems are at least two: 1. lots of people doing nothing and 2. lots of endless discussion killing progress.
The team is the way it is, and we work the way we work.
Glad to "see" you, sir.
In the very moment we started working on 2238, most of the team was motivated AND had enough time to make a framework for the open beta.
If you want to make enemies, try to change something.
3 devs and 2 GMs are some time connected, others are dead ?