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Author Topic: Rocket launcher kill = no loot  (Read 5422 times)

RJ

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Re: Rocket launcher kill = no loot
« Reply #30 on: February 11, 2010, 01:57:30 pm »

@Nyan

Thanks for judging me. I never played CS and I belive it's shit not game.
If you want proper RP play Fallout Pen and Paper. You seems to be blind for the truth. For now in this game there are only few very limited means for RP which combined with system that you can have unlimited number of alts and characters with shops that have nothing to offer and no interesting quests. This all limits this game to PvP. RPing now is hardcore and I know about it very well.
Let's take a look at Hub RP project. There was organisation called FarGo traders that wanted to protect players when traveling or crafting. How it ended? Nobody was interested in protection because fe: you can craft only 200 MFC at once. Thought they were trying hard to get customers it failed. This could be one of many examples how RP looks now.
At this point in game any changes that limit PvP without giving means for RP are plain stupid.
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"Sanity... is for the weak!"

Nyan

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Re: Rocket launcher kill = no loot
« Reply #31 on: February 11, 2010, 02:31:51 pm »

RP has nothing to do with game mechanics, you just have to act thats it. No npcs needed, no skills or items are involved. You just have to think who your character is and be him ingame. And yeah - if you can't fight them join them. Thats why it looks as it looks. Devs are more likely to improve fighting and stuff connected to it because it's all you guys care about. In this way this game will not evolve. New players see this and have two options - join or leave. And so on and so on, vicious circle.

Let's just don't get mad on each other and start from the beginning. We all have to take a step back and look on the whole game from different perspective. We can't care only about our current characters, I know it's hard but just imagine the wipe is coming tomorrow and you lose everything anyway. Now take a deep breath and what do you see? Big guns, crit snipers, taxi and crafters. The only job nowadays that can involve some roleplaying is slavery in my opinion. Every other job is connected with gang drama and this is preposterous. What we need is to cut this hydras heads all at once, not help them grow. By making brainless pking less profitable people may start thinking about alternatives. Maybe some cool events not just minefield and getting new armors. Every single other class has been nerfed because those mentioned before were crying that they can't play as they did before. You can't extol them just because they are the majority.

Now back to the subject. Maybe for you getting your stuff back is and option, because you have combat build. Imagine a doc traveling with some kidos through the wasteland, 2 minigun bursts, they're gone, no chance to get items back. ~deleteself herpaderp. That is just wrong. Also, blowing yourself up when you see you stand no chance is a brilliant idea. Imagine some kind of movie when protagonist is surrounded by some creatures and he knows he won't win, he just wants to send as many as he can to hell with his eq and maybe some data who knows. That's just pure awesome. I won't use it? Neither will you maggot.

RJ

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Re: Rocket launcher kill = no loot
« Reply #32 on: February 11, 2010, 02:51:15 pm »

@up

So idea is to replace so called 'brainless PKing' with PKing for a reason.
And reason would be: I need to kill other guy before he kills me, I might not get any stuff from him but at least I will not lose mine.

Quote
Now back to the subject. Maybe for you getting your stuff back is and option, because you have combat build. Imagine a doc traveling with some kidos through the wasteland, 2 minigun bursts, they're gone, no chance to get items back. ~deleteself herpaderp. That is just wrong. Also, blowing yourself up when you see you stand no chance is a brilliant idea. Imagine some kind of movie when protagonist is surrounded by some creatures and he knows he won't win, he just wants to send as many as he can to hell with his eq and maybe some data who knows. That's just pure awesome. I won't use it? Neither will you maggot.

For bloody sake.
It's because of game that allows you to have high combat skill, doctor and first aid skill (this is how typical PvP build looks). If you wouldn't be able to treat yourself easily without dedicated doctor then people would stop shooting them and medics/combat medics would be usefull. <- and this is how you should start thinking
As I said earlier what you suggest is limiting PvP between gangs idea and I pointed how.
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vedaras

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Re: Rocket launcher kill = no loot
« Reply #33 on: February 11, 2010, 06:11:38 pm »

and i have other suggestion wich is so small that new topic is not needed i think. So if you get crippled you lose -1 charisma how about that ? :> (you get it back once healed of course)

Solar

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Re: Rocket launcher kill = no loot
« Reply #34 on: February 11, 2010, 06:29:58 pm »

Quote
If you wouldn't be able to treat yourself easily without dedicated doctor then people would stop shooting them and medics/combat medics would be usefull. <- and this is how you should start thinking

This is a good point, I Don't think the current FA system works well in any aspect really.  :-\
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Re: Rocket launcher kill = no loot
« Reply #35 on: February 11, 2010, 06:30:13 pm »

that does not make much sense "your leg is broken so you're a dick". back to the original discussion


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vedaras

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Re: Rocket launcher kill = no loot
« Reply #36 on: February 11, 2010, 06:54:42 pm »

that does not make much sense "your leg is broken so you're a dick". back to the original discussion




and if you do not have eye ? our your head is fucked? i dont think you are as attractive as before, even broken leg in wich you could see bones from outside shouldnt make you look better :>
Re: Rocket launcher kill = no loot
« Reply #37 on: February 11, 2010, 08:50:14 pm »

This is a good point, I Don't think the current FA system works well in any aspect really.  :-\

you cant realy say that soldiers shouldnt be able to patch themselves up

also nerfing doctor and forcing combat doctors would be like shooting your own ankle as planty of combat chars already have full doctor , some stat change more int and they would be as good as any dedicated doctor
 
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