Problem with this game is that you don't know which level is
Do you really belive that people will be good boys and take this kinda useless perk when they can take something that is actually usefull during whole game (toughness for example) just to check if one is new player or not? It should be implemented for everyone (not awarness but that info I suggested in my earlier post).
@RJwasteland is harsh - the main use for ammo and guns should be surviving, gaining big amounts of loot ought to be luxury not and everyday thing.
How about loot gets scattered and damaged instead of falling on the spot where the guy explodes? That would be much better than no loot at all.
And Solar is interested in this thread because he saw a great way to 'improve' economy - produce equipment - fight - destroy/lose completly equipment. Don't forget that players are not robots and they can't spend whole day to produce equipment or try to buy it. You will limit number of equipment in game like this but you will also limit joy of game.
also it's not a way of playing, you guys are trying to make this game a pvp arena so the only way to play is to join a gang, get eq and fight each other.
If you want to make enemies, try to change something.